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Proxy Painting: Digital Colorization of Real-world Objects

Published: 20 July 2020 Publication History

Abstract

For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.

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cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 13, Issue 3
October 2020
211 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3411173
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 July 2020
Online AM: 07 May 2020
Accepted: 01 December 2019
Revised: 01 October 2019
Received: 01 April 2019
Published in JOCCH Volume 13, Issue 3

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Author Tags

  1. Projection mapping
  2. mixed reality
  3. spatial augmented reality

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