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Thresholds: Embedding Virtual Reality in the Museum

Published: 30 May 2020 Publication History

Abstract

We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the artist's design rationale and the experiences of visitors as the work toured. We reveal how the overlaying and juxtaposing of virtual and physical spaces established a VR architecture that underpinned the extended user experience. Overlaying was used to layer a virtual model onto a corresponding physical set to deliver physical sensations of touch and movement alongside visual and audio stimuli. Juxtaposition was used to embed the VR installation within the surrounding gallery space at each host museum, dealing with the challenges of entering, exiting, spectating, and invigilating the experience. We propose that museum designers can use these techniques to deliver VR installations that are compelling but also scalable and tourable.

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cover image Journal on Computing and Cultural Heritage
Journal on Computing and Cultural Heritage   Volume 13, Issue 2
June 2020
172 pages
ISSN:1556-4673
EISSN:1556-4711
DOI:10.1145/3403613
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 30 May 2020
Accepted: 01 October 2019
Revised: 01 September 2019
Received: 01 February 2019
Published in JOCCH Volume 13, Issue 2

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Author Tags

  1. Virtual reality
  2. augmented reality
  3. exhibition
  4. interactive art
  5. mixed reality boundaries
  6. museum
  7. passive haptics
  8. tactile
  9. touch

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