Cited By
View all- DEGIRMENCIOGLU ZGILANLIOGLU I(2023)University students’ perceptions in Kahoot!-integrated game-based EFL classesRumeliDE Dil ve Edebiyat Araştırmaları Dergisi10.29000/rumelide.1346634(1365-1378)Online publication date: 21-Aug-2023
- Saxena MMishra D(2021)Gamification and Gen Z in Higher EducationInternational Journal of Information and Communication Technology Education10.4018/IJICTE.20211001.oa1017:4(1-22)Online publication date: 1-Oct-2021
- İLTER OYEŞİLYURT S(2021)Action research as a tool of teaching ESP in a flipped learning environmentJournal of Educational Technology and Online Learning10.31681/jetol.9888024:4(626-655)Online publication date: 31-Dec-2021