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Undergraduate students' perceptions about the use of Kahoot as part of the Flipped Classroom methodology

Published: 16 October 2019 Publication History

Abstract

The article approached the use of the Kahoot tool in the higher education with the objective of evaluating the opinion, perception, positioning, preferences and satisfaction of the students about the practical utility of Kahoot as an instrument for learning of concepts. An empirical-analytical methodology was used and a mixed final questionnaire was carried out. The teaching method was based on the Flipped Classroom (FC) methodology and 10 Kahoot format questions were created. The methodology used in this study was document collection procedures, questionnaire and content analysis. The data showed that 19% of 35 students had more than five hits in Kahoot and most of them attribute the errors to lack of adequate study, difficulty in responding correctly in a short time, and lack of concentration or memory. There was no rejection about the tool, since 66% of the students would recommend its use in higher education. The positive aspects of the Kahoot most cited were its usefulness, the possibility of stimulating and motivating learning by promoting or dynamism, fun, participation and competitiveness in the classes. Promoting new strategies for teaching and learning, seeking to involve and motivate students with methodologies such as Flipped Classroom is highly recommended, as digital natives are no longer satisfied with traditional classes.

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    TEEM'19: Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality
    October 2019
    1085 pages
    ISBN:9781450371919
    DOI:10.1145/3362789
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    Author Tags

    1. Flipped Classroom
    2. Gamification
    3. Higher Education
    4. IRS
    5. Kahoot

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