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Scenario Based Active Learning Programming with Unity 3D

Published: 26 February 2020 Publication History

Abstract

To meet the ever-increasing demand for information technology (IT) workforce, we must educate and produce high-quality graduates. It is crucial to balance fundamental programming concepts and coding skills to develop skilled IT work forces who solve a complicated real-life problem using technology. In this project, we created scenario-based active learning modules by using a visual platform to improve student learning on programming concepts and skills.

References

[1]
Burning Glass Technologies (2016). "Beyond Point And Click: The Expanding Demand for Coding Skills." Retrieved from https://www.burning-glass.com/wp-content/uploads/Beyond_Point_Click_final.pdf
[2]
Theresa Beaubouef & John Mason (2005). "Why the High Attrition Rate for Computer Science Students: Some Thoughts and Observations", The SIGCSE Bulletin, Volume 37, Number 2, 2005 June. (pp.103--106)
[3]
Jon Kolko (2015). "Design Thinking Comes of Age." Harvard Business Review, 2015 September. (pp.66--71). Retrieved from https://hbr.org/2015/09/design-thinking-comes-of-age
[4]
Alaa Sadik (2008). "Digital storytelling: a meaningful technology-integrated approach for engaged student learning", Educational Technology Research and Development, 56(4), 487--506

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cover image ACM Conferences
SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
February 2020
1502 pages
ISBN:9781450367936
DOI:10.1145/3328778
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 February 2020

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Author Tags

  1. active learning
  2. computing education
  3. programming
  4. scenario
  5. unity

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  • Poster

Funding Sources

  • by University System of Georgia and NSF Funded STEM CURE MINI-GRANT PROGRAM

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SIGCSE '20
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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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SIGCSE TS 2025
The 56th ACM Technical Symposium on Computer Science Education
February 26 - March 1, 2025
Pittsburgh , PA , USA

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