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Brain Computer Interface for Neuro-rehabilitation With Deep Learning Classification and Virtual Reality Feedback

Published: 11 March 2019 Publication History

Abstract

Though Motor Imagery (MI) stroke rehabilitation effectively promotes neural reorganization, current therapeutic methods are immeasurable and their repetitiveness can be demotivating. In this work, a real-time electroencephalogram (EEG) based MI-BCI (Brain Computer Interface) system with a virtual reality (VR) game as a motivational feedback has been developed for stroke rehabilitation. If the subject successfully hits one of the targets, it explodes and thus providing feedback on a successfully imagined and virtually executed movement of hands or feet. Novel classification algorithms with deep learning (DL) and convolutional neural network (CNN) architecture with a unique trial onset detection technique was used. Our classifiers performed better than the previous architectures on datasets from PhysioNet offline database. It provided fine classification in the real-time game setting using a 0.5 second 16 channel input for the CNN architectures. Ten participants reported the training to be interesting, fun and immersive. "It is a bit weird, because it feels like it would be my hands", was one of the comments from a test person. The VR system induced a slight discomfort and a moderate effort for MI activations was reported. We conclude that MI-BCI-VR systems with classifiers based on DL for real-time game applications should be considered for motivating MI stroke rehabilitation.

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        cover image ACM Other conferences
        AH2019: Proceedings of the 10th Augmented Human International Conference 2019
        March 2019
        301 pages
        ISBN:9781450365475
        DOI:10.1145/3311823
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        Published: 11 March 2019

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        1. Brain Computer Interface
        2. CNN
        3. Deep learning
        4. Motor Imagery
        5. Online EEG classification
        6. Virtual Reality

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