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RemoteGL - Towards Low-latency Interactive Cloud Graphics Experience for Mobile Devices (demo)

Published: 12 June 2019 Publication History

Abstract

can enable futuristic applications including many Virtual Reality, Augmented Reality, and cloud gaming applications on resource constraint mobile devices. While RGR requires a high-level of networking bandwidth for seamless servicing, emerging high-speed communication technologies such as IEEE 802.11ax and millimeter wavebased communications are expected to provide high-bandwidth and low-latency networking performance. Thus, they can potentially resolve the transmission latency constraint, which is one of the most tricky obstacles to resolve prior to applying various RGR applications in the real world.

References

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Chanyou Hwang, Saumay Pushp, Changyoung Koh, Jungpil Yoon, Yunxin Liu, Seungpyo Choi, and Junehwa Song. Raven: Perception-aware optimization of power consumption for mobile games. In Proceedings of the 23rd Annual International Conference on Mobile Computing and Networking, MobiCom '17, pages 422--434, New York, NY, USA, 2017. ACM.
[2]
Teemu Kämäräinen, Matti Siekkinen, Antti Ylä-Jääski, Wenxiao Zhang, and Pan Hui. Dissecting the end-to-end latency of interactive mobile video applications. In Proceedings of the 18th International Workshop on Mobile Computing Systems and Applications, HotMobile '17, pages 61--66, New York, NY, USA, 2017. ACM.
[3]
Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman, Nir Benty, David Luebke, and Aaron Lefohn. Towards foveated rendering for gazetracked virtual reality. ACM Trans. Graph., 35(6):179:1--179:12, November 2016.

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    cover image ACM Conferences
    MobiSys '19: Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services
    June 2019
    736 pages
    ISBN:9781450366618
    DOI:10.1145/3307334
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 12 June 2019

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    Author Tags

    1. low-latency
    2. remote graphics rendering

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    Overall Acceptance Rate 274 of 1,679 submissions, 16%

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