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Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"

Published: 25 November 2018 Publication History

Abstract

"Rebuild Palmyra?" is a multimedia exhibition about the ancient city of Palmyra, its destruction by Daesh, and the question of whether it should be rebuilt. As such, it tackles today's pressing question of how humanity should deal with the destruction of cultural heritage. In the design of the exhibition, we pursued the Blended Museum approach, in which we strive to seamlessly integrate interactive media into exhibition design to increase the overall visitor experience. In this work, we present the exhibition, which consists of four rooms. We focus on three interactive installations in which the topic of reconstructing Palmyra is mediated using new technologies such as 3D Printing, Augmented Reality, and Virtual Reality. The installations helped visitors in developing their own point of view on the question of rebuilding Palmyra. Lastly, we provide insights into the technical implementation of the installations and discuss the results of quantitative and qualitative evaluations.

References

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Raffaele De Amicis, Gabrio Girardi, Michele Andreolli, and Giuseppe Conti. 2009. Game based technology to enhance the learning of history and cultural heritage. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE '09), 451.
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John H. Falk and Lynn D. Dierking. 1992. The Museum Experience. Whalesback Books, Washington, DC.
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Laura Inzerillo and Cettina Santagati. 2016. Crowdsourcing Cultural Heritage: From 3D Modeling to the Engagement of Young Generations. In Proceedings of the International Conference on Cultural Heritage and Digital Libraries (EuroMed '16), 869--879.
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Daniel Klinkhammer and Harald Reiterer. 2008. Blended Museum -- Enhancing Visitor Experience through Information Design and Interaction. i-com 7, 2: 4--10.
[5]
Herman Kossmann and Mark W. de Jong. 2010. Engaging Spaces: Exhibition Design Explored. Frame, Amsterdam.
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Bettina Laugwitz, Theo Held, and Martin Schrepp. 2008. Construction and Evaluation of a User Experience Questionnaire. In Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work (USAB '08). 63--76.
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Fabio Remondino and Sabry El-Hakim. 2006. Image-based 3D Modelling: A Review. The Photogrammetric Record 21, 115: 269--291.
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Markku Reunanen, Lily Díaz, and Tommi Horttana. 2015. A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations. Journal on Computing and Cultural Heritage 7, 4: 1--16.
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Mark Weiser. 1999. The computer for the 21st century. ACM SIGMOBILE Mobile Computing and Communications Review 3, 3: 3--11.

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  1. Blended Museum: The Interactive Exhibition "Rebuild Palmyra?"

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    cover image ACM Other conferences
    MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
    November 2018
    548 pages
    ISBN:9781450365949
    DOI:10.1145/3282894
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 November 2018

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    Author Tags

    1. 3D Printing
    2. Augmented Reality
    3. Blended Museum
    4. Cultural Heritage
    5. Exhibition
    6. Scenography
    7. Tabletop
    8. Virtual Reality

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    MUM 2018

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    MUM '18 Paper Acceptance Rate 37 of 82 submissions, 45%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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