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Using Wrist-Worn Activity Recognition for Basketball Game Analysis

Published: 20 September 2018 Publication History

Abstract

Game play in the sport of basketball tends to combine highly dynamic phases in which the teams strategically move across the field, with specific actions made by individual players. Analysis of basketball games usually focuses on the locations of players at particular points in the game, whereas the capture of what actions the players were performing remains underrepresented. In this paper, we present an approach that allows to monitor players' actions during a game, such as dribbling, shooting, blocking, or passing, with wrist-worn inertial sensors. In a feasibility study, inertial data from a sensor worn on the wrist were recorded during training and game sessions from three players. We illustrate that common features and classifiers are able to recognize short actions, with overall accuracy performances around 83.6% (k-Nearest-Neighbor) and 87.5% (Random Forest). Some actions, such as jump shots, performed well (± 95% accuracy), whereas some types of dribbling achieving low (± 44%) recall.

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iWOAR '18: Proceedings of the 5th International Workshop on Sensor-based Activity Recognition and Interaction
September 2018
148 pages
ISBN:9781450364874
DOI:10.1145/3266157
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

In-Cooperation

  • Fraunhofer IGD: Fraunhofer Institute for Computer Graphics Research IGD
  • Rostock: University of Rostock

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Association for Computing Machinery

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Published: 20 September 2018

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Author Tags

  1. activity recognition
  2. basketball action detection
  3. wearable sports analysis
  4. wrist-worn IMU sensors

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iWOAR '18

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iWOAR '18 Paper Acceptance Rate 15 of 28 submissions, 54%;
Overall Acceptance Rate 46 of 73 submissions, 63%

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