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GHItaly18: 2nd International Workshop on Games-Human Interaction

Published: 29 May 2018 Publication History

Abstract

This short paper presents the second international workshop on Games-Human Interaction - GHItaly 2018. The goal of this series of workshops is to focus on advanced aspects of the design and development of game interfaces. The quality of the resulting interaction is a highly relevant issue for creating an engaging and satisfactory user experience, especially when deeply multidimensional artefacts such as video games are concerned.

References

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Barbara Rita Barricelli and Ambra De Bonis. 2018. Semiotic Framework for Virtual Reality Usability and UX Evaluation: a Pilot Study. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[2]
Mattia Bellini. 2018. The impact of user interfaces for the enhancement of narrative elements of a video game. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[3]
Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, and Dario Maggiorini. 2018. G.E.M.I.X.: Game Engine Movie Interaction eXperience. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[4]
Mihaly Csikszentmihalyi. 2014. Toward a psychology of optimal experience. In Flow and the foundations of positive psychology. Springer, 209--226.
[5]
Tracy Fullerton. 2014. Game design workshop: a playcentric approach to creating innovative games. CRC press.
[6]
Antti Knutas and Timo Hynninen. 2018. The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[7]
Raph Koster. 2013. Theory of fun for game design. "O'Reilly Media, Inc.".
[8]
Vincenzo Liberti, Valeria Carofiglio, Berardina Nadja De Carolis, and Fabio Abbattista. 2018. EmoBrain: Playing with Emotions in the Target. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[9]
Dario Maggiorini, Laura Anna Ripamonti, and Davide Gadia. 2018. Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[10]
Ilaria Mariani and Mattiassi. 2018. Things from Another World. VR, UI and UX through Run of Mydan. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[11]
Kent Normal. 2018. Evaluation of Virtual Reality Games: Simulator Sickness and Human Factors. In CEUR Workshop Proceedings (Proceedings of GHItaly18 - 2nd International Workshop on Games-Human Interaction) - to be published.
[12]
Lee Sheldon. 2014. Character development and storytelling for games. Nelson Education.
[13]
Mark JP Wolf. 2008. The video game explosion: a history from PONG to Playstation and beyond. ABC-CLIO.

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cover image ACM Conferences
AVI '18: Proceedings of the 2018 International Conference on Advanced Visual Interfaces
May 2018
430 pages
ISBN:9781450356169
DOI:10.1145/3206505
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 May 2018

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Author Tags

  1. HCI
  2. artificial intelligence
  3. biometric measures for interaction
  4. distributed and online systems
  5. game design
  6. gamification
  7. immersive VR systems
  8. player experience
  9. social interaction
  10. storytelling
  11. usability

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AVI '18
AVI '18: 2018 International Conference on Advanced Visual Interfaces
May 29 - June 1, 2018
Grosseto, Castiglione della Pescaia, Italy

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AVI '18 Paper Acceptance Rate 19 of 77 submissions, 25%;
Overall Acceptance Rate 128 of 490 submissions, 26%

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