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Serious Game for the Virtual Practice of the Emplantillado in the Constructive System of adobe with reinforced cane

Published: 20 December 2017 Publication History

Abstract

At present, the training of university students and the specialization of professionals are accompanied by a series of educational tools based on digital environments and applications for specific areas in education; In this process of application of the technology exists a methodology called Serious Game oriented towards some specific areas like Simulation in subjects of building and construction; Since this field is new in higher education, there are not many specific applications, such as the case of emplantillado for simulation of constructions using adobes reinforced with cane. The objective of this study is to demonstrate that the Serious game methodology, oriented to the teaching the course of the Preliminary Works of the Faculty of Architecture, can improve students learning and optimize their skills for the emplantillado in construction systems using the application for iPad. The application has been tested in a group of twelve students who were part of the experimental group in relation to the execution time, attempts made and qualification obtained; In contrast to evaluate the time to solve the test for emplantillado into de groups that performed the same exercise; an ANCOVA was used to evaluate the main effects and interactions to answer the null hypothesis. This ANCOVA model for balanced cases of type III includes a covariate that is correlated with the dependent variable and means on the dependent variables adjusted due the to the effect the covariate had on it.

References

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Dib, Hazar and Nicoletta, A. V. 2014. Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability (May. 2014), Pag 1.
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Castronovo, F., and etc. 2014. Enhancement of learning objectives in construction engineering education. Pag 1 (Nov. 2014). Wei, Y., Charles C, and Robert, G. 2010. Integrating BIM and gaming for real-time interactive architectural visualization. Technical Report. Elsevier B.V.
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Pablo H. 2014. Solución de problemas relacionados al diseño de superficies complejas: Experiencia de programación en la educación del arquitecto.
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Bellotti, Berta, Gloria, 2010; Erhel y Jamet, 2013; Guillén Nieto y Aleson Carbonell, 2012; Kebritchi, Hirumi, y Bai, 2010; Kickmeier-corrosión y Albert, 2012;Sannella, M. J. 1994. Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology.
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Brown, L. D., Hua, H., and Gao, C. 2003. A widget framework for augmented interaction in SCAPE. In Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (Vancouver, Canada, November 02 - 05, 2003). UIST '03. ACM, New York, NY, 1--10.
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Barbosa, A, Silva M, 2014. Serious Games - Design and Development of OxyBlood, Pag 3--7
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Cited By

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  • (2024)Study on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz GamesInternational Journal of Construction Education and Research10.1080/15578771.2024.2359392(1-24)Online publication date: 2-Jun-2024
  • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
  • (2021)A Novel Green Alternative for a Room Prototype Constructed with Entire Recycled PET Bottles and a Green Roof Composed of Waste MaterialsApplied Sciences10.3390/app1117790111:17(7901)Online publication date: 27-Aug-2021

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  1. Serious Game for the Virtual Practice of the Emplantillado in the Constructive System of adobe with reinforced cane

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    cover image ACM Other conferences
    ICETC '17: Proceedings of the 9th International Conference on Education Technology and Computers
    December 2017
    270 pages
    ISBN:9781450354356
    DOI:10.1145/3175536
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 20 December 2017

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    1. Emplantillado of adobe and cane
    2. Serious Game
    3. iPad App

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    View all
    • (2024)Study on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz GamesInternational Journal of Construction Education and Research10.1080/15578771.2024.2359392(1-24)Online publication date: 2-Jun-2024
    • (2023)Gamification in Construction Engineering Education: A Scoping ReviewJournal of Civil Engineering Education10.1061/(ASCE)EI.2643-9115.0000077149:2Online publication date: Apr-2023
    • (2021)A Novel Green Alternative for a Room Prototype Constructed with Entire Recycled PET Bottles and a Green Roof Composed of Waste MaterialsApplied Sciences10.3390/app1117790111:17(7901)Online publication date: 27-Aug-2021

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