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GHItaly'17: 1st Workshop on Games-Human Interaction

Published: 18 September 2017 Publication History

Abstract

The 1st Workshop on Games-Human Interaction (GHItaly '17) aims at bringing together scholars and industry practitioners to establish a common ground on the topic.

References

[1]
Mark Wolf 2007. The Video Game Explosion. Westport, CT: Greenwood Press.
[2]
Mihaly Csikszentmihalyi. 1991. Flow: The Psychology of Optimal Experience. Harper Perennial.
[3]
Tracy Fullerton 2014. Game Design Workshop: A Playcentric Approach to Creating Innovative Games 3rd ed., CRC Press. ISBN-13: 978--1482217162.
[4]
Raph Koster. 2005. A Theory Of Fun For Game Design. Paraglyph Press.
[5]
Lee Sheldon. 2004. Character Development and Storytelling for Games, Boston: Thomson Course Technology PTR.
[6]
Björn Strååt and Harko Verhagen Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[7]
Alan Mattiassi Command Systems And Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories And Models. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[8]
Ilaria Mariani and Davide Spallazzo Interactive Players. LBMGs - Location Based Mobile Games from a Design Perspective. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[9]
Marco Begolo, Sebastiano Valle, Marco Zanella, Armir Bujari, Ombretta Gaggi and Claudio Enrico Palazzi Implementation and Evaluation of a Multiplayer Pong Game. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[10]
Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia and Dario Maggiorini Monsters of Darwin: a strategic game based on Artificial Intelligence and Genetic Algorithms. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[11]
Andrea Guarneri, Dario Maggiorini, Laura Anna Ripamonti, and Marco Trubian. 2013. GOLEM: Generator Of Life Embedded into MMOs. In Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, ECAL. 585--592.
[12]
Ombretta Gaggi and Nicola Favaro Euphoni: a system to support speech therapy. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[13]
Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen and Jouni Ikonen Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[14]
Antonio Origlia, Piero Cosi, Antonio Rodà and Claudio Zmarich A dialogue-based software architecture for gamified discrimination tests. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[15]
Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi and David Bell Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.
[16]
Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio and Francesco Cutugno Establishing a theoretical background for a museum-centric entertainment system. To be published on CEUR in Proceedings of GHItaly '17 -- (Games-Human Interaction Italy '17) Workshop.

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cover image ACM Other conferences
CHItaly '17: Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
September 2017
216 pages
ISBN:9781450352376
DOI:10.1145/3125571
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

In-Cooperation

  • SIGCHI Italy: SIGCHI Italy
  • University of Cagliari: University of Cagliari

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 September 2017

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Author Tags

  1. HCI
  2. artificial intelligence
  3. biometric measures for interaction
  4. distributed and online systems
  5. game design
  6. gamification
  7. immersive VR systems
  8. player experience
  9. social interaction
  10. storytelling
  11. usability

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  • Refereed limited

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CHItaly '17

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CHItaly '17 Paper Acceptance Rate 26 of 77 submissions, 34%;
Overall Acceptance Rate 109 of 242 submissions, 45%

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