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The water effects of Pirates of the Caribbean: Dead Men Tell no Tales

Published: 30 July 2017 Publication History

Abstract

For Pirates of the Caribbean: Dead Men Tell no Tales MPC faced the creative challenge to produce highly believable ocean and water effects interacting with full-CG ships and characters. This included pirate ships emerging from the bottom of the sea, a parting ocean giving space to an enormous three dimensional set, and a model ship in a bottle containing a full-sized ocean. The varied scale and nature of these effects required us to rethink our simulation techniques and toolset. In this talk we present our approaches to animate, simulate and render these using our newly developed ocean toolkit and tighter integration of Autodesk Bifrost and SideFX Houdini into our FX and rendering pipeline.

References

[1]
Encyclopdia Britannica. 2009. Beaufort scale, Meteorology. https://www.britannica.com/science/Beaufort-scale. (2009).
[2]
Christopher J. Horvath. 2015. Empirical Directional Wave Spectra for Computer Graphics. In Proceedings of the 2015 Symposium on Digital Production (DigiPro '15).ACM, New York, NY, USA, 29--39.

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  1. The water effects of Pirates of the Caribbean: Dead Men Tell no Tales

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    cover image ACM Conferences
    SIGGRAPH '17: ACM SIGGRAPH 2017 Talks
    July 2017
    158 pages
    ISBN:9781450350082
    DOI:10.1145/3084363
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 30 July 2017

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    1. bifrost
    2. flip
    3. fx
    4. houdini
    5. ocean
    6. simulation
    7. water

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