Cited By
View all- Caserman PBaumgartner KGöbel SKorn O(2023)A best practice for gamification in large companies: An extensive study focusing inter-generational acceptanceMultimedia Tools and Applications10.1007/s11042-023-16877-783:12(35175-35195)Online publication date: 28-Sep-2023
- Kou Y(2022)Construction and Application of Curriculum System of Design Major Integrating Environmental Protection and Big DataJournal of Environmental and Public Health10.1155/2022/74961722022:1Online publication date: 12-Sep-2022
- Korn OSchulz AHagley B(2022)Gamification: Grundlagen, Methoden und AnwendungsbeispieleDigitale Lernwelten – Serious Games und Gamification10.1007/978-3-658-35059-8_4(43-63)Online publication date: 29-Apr-2022
- Show More Cited By