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View all- Ishizawa FNakajima T(2017)Guiding Human Behavior Through Alternate Reality ExperienceDesign, User Experience, and Usability: Designing Pleasurable Experiences10.1007/978-3-319-58637-3_3(35-47)Online publication date: 14-May-2017
This paper is an attempt to establish a foundation for technoethics of IT that makes an account of the virtual environment based within the lived situation of those who work and dwell in that emerging realm. The most important phenomenon for ...
This article conjoins a foundation in moral philosophy with an empirical study on the un/acceptability of moral practices in 'Second Life' SL. SL-residents were asked to rank morally charged SL-scenarios in a classification from 'most unacceptable' to '...
There has been a drastic change in the ways that computers are used. They have evolved from being tools for dealing with reality, e.g., for recording data and calculating complex equations, to being tools for fashioning virtuality, including virtual ...
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