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Analyzing Two Case Studies for Enhancing the Meaning of the Real Space

Published: 23 October 2016 Publication History

Abstract

The paper extracts some insights from two case studies to enhance the meaning of the real space through incorporating virtuality. Our focus is examining how one can feel a sense of values in the enhanced real space through incorporating virtuality in the two case studies. The insights generated from the examination will be effective in guiding people's behavior in future digital social infrastructures that are crucial to addressing serious social problems, such as maintaining environmental sustainability or achieving human well-being. We hope that the research will help future researchers explore better theorization to enhance the real space.

References

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Herman, T., "Taxonomy and Definitions for Sonification and Auditory Display", In Proceedings of the 14th International Conference on Auditory Display (2008)
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Nakajima T., Lehdonvirta V. "Designing Motivation in Persuasive Ambient Mirrors", Personal and Ubiquitous Computing, Vol. 17, No.1, pp. 107--126. (2013)
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Sakamoto, M, Nakajima, T., "Incorporating Fictionality into the Real World with Transmedia Storytelling", In Proc. of the International Conference on Design, User Experience and Usability, (2015)
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Sakamoto, M, Nakajima T., Alexandrova T., "Enhancing Values through Virtuality for Intelligent Artifacts that Influence Human Attitude and Behavior", Multimedia Tools and Applications, Springer, Vol. 74, No. 24, (2015)
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Sakamoto, M., Nakajima, T., Akioka, S., "Gamifying Collective Human Behavior with Gameful Digital Rhetoric", Multimedia Tools and Applications. (2016)
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Wolfe, A.K., Malone, E.L., Heerwagen, J. Dion, J. "Behavioral Change and Building Performance: Strategies for Significant, Persistent, and Measurable Institutional Change", US Department of Energy, (2014)

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  1. Analyzing Two Case Studies for Enhancing the Meaning of the Real Space

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Design analysis
    2. Enhanced real space
    3. Virtuality

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    NordiCHI '16

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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