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On the use of audio in the educational location based game platform MILE

Published: 06 September 2016 Publication History

Abstract

An easy-to-use tool is presented that supports educators to create geogames for smartphones with media. The research questions are addressed whether educators use audios to support learning, and if they do, how do they use them? First results of the actual usage indicate that the potential of audio has not been fully exploited in all cases.

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    cover image ACM Conferences
    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    September 2016
    664 pages
    ISBN:9781450344135
    DOI:10.1145/2957265
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 06 September 2016

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    Author Tags

    1. audio
    2. cognitive load
    3. education
    4. location based game
    5. nutrition

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