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ReFabricator: Integrating Everyday Objects for Digital Fabrication

Published: 07 May 2016 Publication History

Abstract

Since current digital fabrication relies on 3D printer very much, there are several concerns such as printing cost (i.e., both financial and temporal cost) and sometimes too homogeneous impression with plastic filament. To address and solve the problem, we propose ReFabricator, a computational fabrication tool integrating everyday objects into digital fabrication. ReFabrication is a concept of fabrication, mixing the idea of Reuse and Digital Fabrication, which aims to fabricate new functional shape with ready made products, effectively utilizing its behavior. As a system prototype, we have implemented a design tool which enables users to gather up every day objects and reassemble them to another functional shape with taking advantages of both analog and digital fabrication. In particular, the system calculates the optimized positional relationship among objects, and generates joint objects to bond the objects together in order to achieve a certain shape.

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Supplemental video

References

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Makerbot. Thingiverse. "https://www.thingiverse.com"
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Saul, Greg, et al. "SketchChair: an all-in-one chair design system for end users." Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction. ACM, 2011.
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Umetani, Nobuyuki, et al. "Pteromys: interactive design and optimization of free-formed free-flight model airplanes." ACM Transactions on Graphics (TOG) 33.4 (2014): 65.
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Gal, Ran, et al. "3D collage: expressive non-realistic modeling." Proceedings of the 5th international symposium on Non-photorealistic animation and rendering. ACM, 2007.
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Huang, Zhe, et al. "Structured Mechanical Collage." IEEE Transactions on Visualization and Computer Graphics 7.20 (2014): 1076--1082.
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Koyama, Yuki, et al. "AutoConnect: computational design of 3D-printable connectors." ACM Transactions on Graphics (TOG) 34.6 (2015): 231.
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Crainic, Teodor Gabriel, Guido Perboli, and Roberto Tadei. "Extreme point-based heuristics for three dimensional bin packing." Informs Journal on computing 20.3 (2008): 368--384.
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Rhinocerous. "http://www.rhino3d.co.jp/"
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Grasshopper. "http://www.grasshopper3d.co.jp/"

Cited By

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  • (2022)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical ArtifactsProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501331(1-17)Online publication date: 13-Feb-2022

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cover image ACM Conferences
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2016
3954 pages
ISBN:9781450340823
DOI:10.1145/2851581
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2016

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Author Tags

  1. 3D printing
  2. algorithmic modeling
  3. bricolage
  4. computational design
  5. computer graphics
  6. digital fabrication

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  • Demonstration

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CHI'16
Sponsor:
CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

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CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2022)Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical ArtifactsProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501331(1-17)Online publication date: 13-Feb-2022

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