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Blind Evaluation: Student's Experience of the Empathic Lead User Method

Published: 01 July 2015 Publication History

Abstract

Many efforts on design research focuses on developing methods for design, while little research has been done on how students experience method use. This study looks at the experience of young design students using a specific design method, the empathic lead user method. This method relies on inhibiting certain senses in order to provide designers with alternative perspectives on user needs. We introduce the theoretical background behind the use of this specific method of design, and review results from related literature. In our study, the group using the empathic lead user method (n=26), and a second control group (n=23) without method restriction, performed the same assignment. We find that for both groups there are no statistically significant differences between how able, motivated or confident they were with performing the assignment. In their own assessment of the results, we found statistically significant differences between student's evaluation of how innovative they thought their results were, but for the factors effort and satisfaction, both groups gave similar self-assessments. We discuss the results and present areas for future work.

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cover image ACM Other conferences
ECCE '15: Proceedings of the European Conference on Cognitive Ergonomics 2015
July 2015
185 pages
ISBN:9781450336123
DOI:10.1145/2788412
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 July 2015

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  1. Methods
  2. design
  3. education
  4. innovation

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