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Perceptual and Social Challenges in Body Proximate Display Ecosystems

Published: 24 August 2015 Publication History

Abstract

Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate display devices such as head-mounted displays, smartwatches, smartphones and tablets are rarely part of such a multi-display ecosystem. This presents an opportunity to realise "body proximate" display environments, employing on and around the body displays. These can be formed by combining multiple handheld, head-mounted, wrist-worn or other personal or appropriated displays. However, such an ecosystem encapsulating evermore interaction points, is not yet well understood. For example, does this trap the user in an "interaction bubble" even more than interaction with individual displays such as smartphones? Within this paper, we investigate the perceptual and social challenges that could inhibit the adoption and acceptance of interactive proximate display ecosystems. We conclude with a series of research questions raised in the consideration of such environments.

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    cover image ACM Conferences
    MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    August 2015
    697 pages
    ISBN:9781450336536
    DOI:10.1145/2786567
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 24 August 2015

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