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VR4VR: vocational rehabilitation of individuals with disabilities in immersive virtual reality environments

Published: 01 July 2015 Publication History

Abstract

This paper presents a virtual reality for vocational rehabilitation system (VR4VR) that is currently in development at the University of South Florida's Center for Assistive, Rehabilitation, and Robotics Technologies (CARRT). VR4VR utilizes virtual reality to assess and train individuals with severe cognitive and physical disabilities. Using virtual reality offers several advantages such as being inexpensive, safer and easily adjustable to different user needs through customization of environments, content and real time interventions. The system is composed of the following components: a virtual reality training area surrounded by an optical motion tracking system, a curved screen with two projectors, a server computer, a remote control interface on a tablet computer for job coaches, and a virtual assistive robot. This paper focuses on virtual reality training for underserved individuals with cognitive disabilities, such as autism spectrum disorder (ASD) and traumatic brain injury (TBI). We describe six transferrable skill modules and corresponding design considerations. Future work focuses on people with severe mobility impairment, such as spinal cord injury (SCI).

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PETRA '15: Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
July 2015
526 pages
ISBN:9781450334525
DOI:10.1145/2769493
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • NSF: National Science Foundation
  • University of Texas at Austin: University of Texas at Austin
  • Univ. of Piraeus: University of Piraeus
  • NCRS: Demokritos National Center for Scientific Research
  • Ionian: Ionian University, GREECE

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2015

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Author Tags

  1. disabilities
  2. gamification
  3. navigation through virtual environments
  4. tangible interaction
  5. virtual interaction
  6. virtual reality simulation
  7. vocational rehabilitation

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  • Short-paper

Funding Sources

  • Florida Department of Education

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PETRA '15
Sponsor:
  • NSF
  • University of Texas at Austin
  • Univ. of Piraeus
  • NCRS
  • Ionian

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  • (2024)Helping or Hindering: Inclusive Design of Automated Task Prompting for Workers with Cognitive DisabilitiesACM Transactions on Accessible Computing10.1145/362844716:4(1-23)Online publication date: 9-Jan-2024
  • (2023)Towards Making XR 100% Accessible: A Discussion PanelProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/2169506723119263267:1(1489-1494)Online publication date: 26-Oct-2023
  • (2023)VR for Vocational and Ecological Rehabilitation of Patients With Cognitive Impairment: A SurveyIEEE Transactions on Neural Systems and Rehabilitation Engineering10.1109/TNSRE.2023.332413131(4167-4178)Online publication date: 2023
  • (2022)Work-in-Progress—Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities2022 8th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN55037.2022.9815934(1-3)Online publication date: 30-May-2022
  • (2022)Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility StudyJMIR Serious Games10.2196/3996610:4(e39966)Online publication date: 7-Dec-2022
  • (2022)Navigating the impact of workplace distractions for persons with TBI: a qualitative descriptive studyScientific Reports10.1038/s41598-022-20083-012:1Online publication date: 23-Sep-2022
  • (2022)Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological ChallengesMethodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference10.1007/978-3-031-20617-7_23(181-195)Online publication date: 23-Nov-2022
  • (2021)A Systematic Review of Robotic Rehabilitation for Cognitive TrainingFrontiers in Robotics and AI10.3389/frobt.2021.6057158Online publication date: 11-May-2021
  • (2021)Collaborative Virtual Environment to Encourage Teamwork in Autistic Adults in Workplace SettingsUniversal Access in Human-Computer Interaction. Design Methods and User Experience10.1007/978-3-030-78092-0_22(339-348)Online publication date: 3-Jul-2021
  • (2020)Virtual Reality Games for People Using WheelchairsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376265(1-11)Online publication date: 21-Apr-2020
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