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Meeting the Expectations from Brain-Computer Interfaces

Published: 04 April 2017 Publication History

Abstract

Brain-computer interfaces (BCIs) are often evaluated in terms of performance and seldom for usability. However in some application domains, such as entertainment computing, user experience evaluation is vital. User experience evaluation in BCI systems, especially in entertainment applications such as games, can be biased due to the novelty of the interface. However, as the novelty will eventually vanish, what matters is the user experience related to the unique features offered by BCI. Therefore it is a viable approach to compare BCI to other novel modalities, such as a speech or motion recognizer, rather than the traditional mouse and keyboard. In the study that we present in this article, our participants played a computer game with a BCI and an automatic speech recognizer (ASR), and they rated their expectations and experiences for both modalities. Our analysis on subjective ratings revealed that both ASR and BCI were successful in satisfying participants' expectations in general. Participants found speech control easier to learn than BCI control. They indicated that BCI control induced more fatigue than they expected.

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cover image Computers in Entertainment
Computers in Entertainment   Volume 15, Issue 3
Theoretical and Practical Computer Applications in Entertainment
Fall 2017
85 pages
EISSN:1544-3574
DOI:10.1145/3044431
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 04 April 2017
Accepted: 01 August 2012
Revised: 01 July 2012
Received: 01 June 2012
Published in CIE Volume 15, Issue 3

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Author Tags

  1. Automatic speech recogniser
  2. brain-computer interface
  3. expectations
  4. games
  5. user experience

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  • Research
  • Refereed

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  • BrainGain Smart Mix Programme of the Netherlands Ministry of Economic Affairs and the Netherlands Ministry of Education, Culture and Science

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