skip to main content
10.1145/2630397.2630402acmconferencesArticle/Chapter ViewAbstractPublication PagesnparConference Proceedingsconference-collections
research-article

Hierarchical motion brushes for animation instancing

Published: 08 August 2014 Publication History

Abstract

Our work on "motion brushes" provides a new workflow for the creation and reuse of 3D animation with a focus on stylized movement and depiction. Conceptually, motion brushes expand existing brush models by incorporating hierarchies of 3D animated content including geometry, appearance information, and motion data as core brush primitives that are instantiated using a painting interface. Because motion brushes can encompass all the richness of detail and movement offered by animation software, they accommodate complex, varied effects that are not easily created by other means. To support reuse and provide an effective means for managing complexity, we propose a hierarchical representation that allows simple brushes to be combined into more complex ones. Our system provides stroke-based control over motion-brush parameters, including tools to effectively manage the temporal nature of the motion brush instances. We demonstrate the flexibility and richness of our system with motion brushes for splashing rain, footsteps appearing in the snow, and stylized visual effects.

References

[1]
Bassett, K., Baran, I., Schmid, J., Gross, M., and Sumner, R. W. 2013. Authoring and animating painterly characters. ACM Trans. Graph. 32, 5 (Oct.), 156:1--156:12.
[2]
Bénard, P., Bousseau, A., and Thollot, J. 2011. State-of-the-Art Report on Temporal Coherence for Stylized Animations. Computer Graphics Forum 30, 8 (Dec.), 2367--2386.
[3]
Chu, N., Baxter, W., Wei, L.-Y., and Govindaraju, N. 2010. Detail-preserving paint modeling for 3d brushes. In Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, ACM, NPAR '10, 27--34.
[4]
Dontcheva, M., Yngve, G., and Popović, Z. 2003. Layered acting for character animation. ACM Trans. Graph. 22, 3 (July), 409--416.
[5]
GIMP, 2013. The GNU Image Manipulation Program. http://www.gimp.org/.
[6]
Hsu, S. C., Lee, I. H. H., and Wiseman, N. E. 1993. Skeletal strokes. In Proceedings of the 6th Annual ACM Symposium on User Interface Software and Technology, ACM, New York, NY, USA, UIST '93, 197--206.
[7]
Kalnins, R. D., Markosian, L., Meier, B. J., Kowalski, M. A., Lee, J. C., Davidson, P. L., Webb, M., Hughes, J. F., and Finkelstein, A. 2002. WYSIWYG NPR: Drawing strokes directly on 3D models. ACM Transactions on Graphics (Proc. SIGGRAPH) 21, 3 (July), 755--762.
[8]
Kazi, R. H., Igarashi, T., Zhao, S., and Davis, R. 2012. Vignette: Interactive texture design and manipulation with freeform gestures for pen-and-ink illustration. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI '12, 1727--1736.
[9]
Kazi, R. H., Chevalier, F., Grossman, T., Zhao, S., and Fitzmaurice, G. 2014. Draco: Bringing life to illustrations with kinetic textures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI '14, 351--360.
[10]
Lu, J., Barnes, C., DiVerdi, S., and Finkelstein, A. 2013. Realbrush: Painting with examples of physical media. ACM Transactions on Graphics (Proc. SIGGRAPH) (Aug.).
[11]
Ma, C., Wei, L.-Y., Lefebvre, S., and Tong, X. 2013. Dynamic element textures. In SIGGRAPH 2013, 90:1--90:10.
[12]
Maya, 2014. Autodesk Maya. http://www.autodesk.com/maya.
[13]
Měch, R., and Miller, G. 2012. The Deco framework for interactive procedural modeling. Journal of Computer Graphics Techniques (JCGT) 1, 1 (Dec), 43--99.
[14]
Olsen, S. C., Maxwell, B. A., and Gooch, B. 2005. Interactive vector fields for painterly rendering. In GI '05: Proceedings of the 2005 conference on Graphics interface, Canadian Human-Computer Communications Society, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada, 241--247.
[15]
Photoshop, 2012. Photoshop CS6 by Adobe Systems Incorporated. http://www.adobe.com/photoshop.
[16]
Salisbury, M. P., Wong, M. T., Hughes, J. F., and Salesin, D. H. 1997. Orientable textures for image-based pen-and-ink illustration. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques, ACM Press/Addison-Wesley Publishing Co., SIGGRAPH '97, 401--406.
[17]
Schmid, J., Senn, M. S., Gross, M., and Sumner, R. W. 2011. Overcoat: An implicit canvas for 3d painting. In ACM SIGGRAPH 2011 Papers, ACM, New York, NY, USA, SIGGRAPH '11, 28:1--28:10.
[18]
Schwarz, M., Isenberg, T., Mason, K., and Carpendale, S. 2007. Modeling with rendering primitives: An interactive non-photorealistic canvas. In Proceedings of the 5th International Symposium on Non-photorealistic Animation and Rendering, ACM, New York, NY, USA, NPAR '07, 15--22.
[19]
Schwarz, M., Isenberg, T., Mason, K., and Carpendale, S. 2007. Modeling with rendering primitives: an interactive non-photorealistic canvas. In Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, ACM, NPAR '07, 15--22.
[20]
Takayama, K., Schmidt, R., Singh, K., Igarashi, T., Boubekeur, T., and Sorkine, O. 2011. Geobrush: Interactive mesh geometry cloning. Computer Graphics Forum (proceedings of Eurographics) 30, 2, 613--622.
[21]
Thompson, II, T. V., Petti, E. J., and Tappan, C. 2003. Xgen: Arbitrary primitive generator. In ACM SIGGRAPH 2003 Sketches &Amp; Applications, ACM, New York, NY, USA, SIGGRAPH '03, 1--1.
[22]
Ulicny, B., Ciechomski, P. d. H., and Thalmann, D. 2004. Crowdbrush: Interactive authoring of real-time crowd scenes. In Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Eurographics Association, Aire-la-Ville, Switzerland, Switzerland, SCA '04, 243--252.
[23]
Wang, W., Jüttler, B., Zheng, D., and Liu, Y. 2008. Computation of rotation minimizing frames. ACM Trans. Graph. 27, 1 (Mar.), 2:1--2:18.
[24]
ZBrush, 2013. Zbrush, 4R6 by Pixologic. http://www.pixologic.com/zbrush.

Cited By

View all

Index Terms

  1. Hierarchical motion brushes for animation instancing

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    NPAR '14: Proceedings of the Workshop on Non-Photorealistic Animation and Rendering
    August 2014
    79 pages
    ISBN:9781450330206
    DOI:10.1145/2630397
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 August 2014

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. 3D painting
    2. hierarchical animation
    3. sketch-based interaction

    Qualifiers

    • Research-article

    Conference

    Expressive '14
    Sponsor:

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)16
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 03 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media