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Applying 2D "out of the body" to mobile tactile interaction

Published: 17 November 2013 Publication History

Abstract

Funneling is a technique for eliciting a phantom vibro-tactile feedback. It can be used to minimize the number of vibrators (on the interaction device) in contact with the user body and thereby build a less cumbersome and expensive feedback device. Recently, this technique has been found to elicit an "out of the body" experience, i.e. feeling the phantom sensation indirectly from a hand-held object (external to the body). In this paper, we have extended and applied the "out of the body" tactile illusion to a real world 2D interactive application and showed that it can improve the user experience for small additional cost (fewer vibrators), compared to the conventional single vibrator based device.

References

[1]
Alles, D. S. 1970. Information transmission by phantom sensations. In IEEE Transactions on Man-Machine Systems, vol. 11(1), 85--91.
[2]
Arkanoid. http://en.wikipedia.org/wiki/Arkanoid.
[3]
Bekesy, G. V. 1958. Funneling in the nervous system and its role in loudness and sensation intensity on the skin. In The Journal of the Acoustical Society of America, vol. 30(5), 399--412.
[4]
Hoggan, E., Brewster, S., and Anwer, S. 2007. Mobile Multi-Actuator Tactile Displays. In Proceedings of HAID 2007, 22--33.
[5]
Kim, Y., Lee, J. and Kim, G. 2012. Extending "Out of the Body" Saltation to 2D Mobile Tactile Interaction. In Proceedings of APCHI 2012.
[6]
Miyazaki, M., Hirashima, M., and Nozaki D. 2010. The Cutaneous Rabbit Hopping out of the Body. In The Journal of Neuroscience, vol. 30(5), 1856--1860.
[7]
Yatani, K. and Truong, K. 2009. Semfeel: A User Interface with Semantic Tactile Feedback for Mobile Touch Screen Devices. In Proceedings of UIST 2009, 111--120

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  1. Applying 2D "out of the body" to mobile tactile interaction

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    cover image ACM Conferences
    VRCAI '13: Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
    November 2013
    325 pages
    ISBN:9781450325905
    DOI:10.1145/2534329
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 November 2013

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    Author Tags

    1. funneling
    2. illusory feedback
    3. phantom sensation
    4. saltation
    5. user experience
    6. vibro-tactile feedback

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    • Research-article

    Funding Sources

    • Forensic Research Program of the National Forensic Service (NFS) under the Ministry of Security and Public Administration, Korea
    • LG Electronics through the Korea University

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    VRCAI 2013
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    VRCAI '13 Paper Acceptance Rate 35 of 75 submissions, 47%;
    Overall Acceptance Rate 51 of 107 submissions, 48%

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