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Using video game development to engage undergraduate students of assembly language programming

Published: 02 October 2013 Publication History

Abstract

It is widely accepted that the instruction of programming in assembly language is often a challenging and frustrating experience, both to educators and undergraduate students. Although little can be done to simplify the curriculum, it is absolutely crucial that frustration not compel students to abandon the subject. Our use of game development in a second-year course affords a unique opportunity to present this complex subject, without omission, in such a way as to create an experience that most students find entertaining. The results of a class survey indicated that 65% of participants agree or strongly agree that the experience was enjoyable (with only 11% in disagreement). We conclude that this ensures a sufficiently engaging experience that offsets the tedium inherent to the subject. The consensus of most students was that the complexity of video game design does not detract from their enjoyment of the course and contrarily has a positive impact on their learning overall. This position is supported by additional survey results.

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  1. Using video game development to engage undergraduate students of assembly language programming

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      cover image ACM Conferences
      SIGITE '13: Proceedings of the 14th annual ACM SIGITE conference on Information technology education
      October 2013
      220 pages
      ISBN:9781450322393
      DOI:10.1145/2512276
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 02 October 2013

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      Author Tags

      1. assembly language programming
      2. computer science education
      3. game development
      4. hardware/software interface

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      SIGITE/RIIT'13
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      SIGITE/RIIT'13: SIGITE/RIIT 2013
      October 10 - 12, 2013
      Florida, Orlando, USA

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      SIGITE '13 Paper Acceptance Rate 28 of 70 submissions, 40%;
      Overall Acceptance Rate 176 of 429 submissions, 41%

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