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Real-time rendering of animated hair under dynamic, low-frequency environmental lighting

Published: 02 December 2012 Publication History

Abstract

We present a fast algorithm for rendering animated hair under a dynamic lighting environment at interactive frame rates. We use spherical harmonics (SH) to represent the environmental lighting. Since SH functions are orthogonal, the environmental light is converted into an SH representation in real time. To compute hair shadows efficiently, the transmittances between a point on a hair strand and the light sources are also represented by SH functions. The intensity at a point on the hair is then efficiently computed by a dot product of the SH coefficient vectors between the environmental light and the transmittance. However, the computation of the transmittance is very time-consuming. Our method reduces the computational cost by using a voxel-based approach to compute the transmittance.

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  1. Real-time rendering of animated hair under dynamic, low-frequency environmental lighting

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    cover image ACM Conferences
    VRCAI '12: Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
    December 2012
    355 pages
    ISBN:9781450318259
    DOI:10.1145/2407516
    • Conference Chairs:
    • Daniel Thalmann,
    • Enhua Wu,
    • Zhigeng Pan,
    • Program Chairs:
    • Abdennour El Rhalibi,
    • Nadia Magnenat-Thalmann,
    • Matt Adcock
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 02 December 2012

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    Author Tags

    1. environmental lighting
    2. hair rendering
    3. spherical harmonics
    4. voxelization

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