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A preliminary study on developing computer games for information literacy education

Published: 09 September 2012 Publication History

Abstract

To educate undergraduate students with information literacy (IL) and help them become lifelong learners is one of the crucial missions for higher education. Traditional IL education approach is low in efficiency. Computer games have become an influential force in people's life, and have great potentials in education. How to design and develop computer games to implement more efficient IL education is still not fully studied. This study reviews the previous literature in the field of game studies, educational function of games, game-based learning and IL education, and identifies the key issues of computer games-based IL education. Based upon the Information Literacy Competency Standards for Higher Education of the US, a model of the design and development of computer games for IL education is proposed, which includes 10 instructional modules and 6 difficulty levels.

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ICIMCS '12: Proceedings of the 4th International Conference on Internet Multimedia Computing and Service
September 2012
243 pages
ISBN:9781450316002
DOI:10.1145/2382336
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • National Science Foundation of China
  • CCNU: Central China Normal University
  • Daqian Vision: Daqian Vision
  • Microsoft Research: Microsoft Research
  • Beijing ACM SIGMM Chapter
  • NEC: NEC Labs China

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 September 2012

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Author Tags

  1. computer games
  2. educational games
  3. game model for information literacy education
  4. games-based learning
  5. information literacy competency standards
  6. information literacy education

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  • Research-article

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ICIMCS '12
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  • CCNU
  • Daqian Vision
  • Microsoft Research
  • NEC

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Overall Acceptance Rate 163 of 456 submissions, 36%

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  • (2018)Design and Implementation of the Website of Information Literacy Training2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT.2018.00036(122-124)Online publication date: Jul-2018
  • (2018)Applying the information search process model to analyze aspects in the design of serious games for children with hearing impairmentUniversal Access in the Information Society10.1007/s10209-016-0520-x17:1(83-95)Online publication date: 1-Mar-2018
  • (2018)Designing Collaborative Strategies Supporting Literacy Skills in Children with Cochlear Implants Using Serious GamesTrends and Advances in Information Systems and Technologies10.1007/978-3-319-77712-2_126(1317-1326)Online publication date: 17-May-2018
  • (2015)Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience ApproachProceedings of the XVI International Conference on Human Computer Interaction10.1145/2829875.2829885(1-9)Online publication date: 7-Sep-2015
  • (2015)The Development of Story and Learning Driven by Assessment in Information Literacy Educational Game Wisdom TownProceedings of the 2015 International Conference of Educational Innovation through Technology10.1109/EITT.2015.21(68-71)Online publication date: 16-Oct-2015

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