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The stick-e note architecture: extending the interface beyond the user

Published: 06 January 1997 Publication History
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References

[1]
Brown, P.J. The Stick-e Document: a Framework for Creating Context-Aware Applications. Proceedings of EP'96 (September 1996) {yet to be published}.
[2]
Fitzmaurice. Situated Information Spaces and Spatially Aware Palmtop Computers. Communications of the A CM, Vol 36, No 7, 38-49.
[3]
Gamma, E. Helm, R. Johnson, R. Vlissides, j. Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley 1995, ISBN 0-201-63361-2.
[4]
Global Positioning System Overview, Available as <http://www.utexas.edu/depts/grg/gcraft/notes/gps/gps. html>
[5]
Schilit, B. Adams, N. Want, R. Context-Aware Computing Applications. IEEE Workshop on Mobile Computing Systems and Applications, (December 8-9 1994), 85-90.
[6]
Voelker, G. M. Bershad, B. N. Mobisaic: An Information System for a Mobile Wireless Computing Environment. IEEE Workshop on Mobile Computing Systems and Applications, (December 8-9 1994), 185- 190.
[7]
Weiser, M. The Computer for the 21st Century. Scientific American, (September 1991), 66-75.

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cover image ACM Conferences
IUI '97: Proceedings of the 2nd international conference on Intelligent user interfaces
January 1997
271 pages
ISBN:0897918398
DOI:10.1145/238218
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 January 1997

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  1. context-aware computing
  2. mobile computing
  3. situated information spaces
  4. stick-e note architecture
  5. ubiquitous computing

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