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Industrial playgrounds: how gamification helps to enrich work for elderly or impaired persons in production

Published: 25 June 2012 Publication History

Abstract

This paper introduces an approach for implementing motivating mechanics from game design to production environments by integrating them in a new kind of computer-based assistive system. This process can be called "gamification". By using motion recognition, the work processes becomes transparent and can be visualized in real-time. This allows representing them as bricks in a "production game" which resembles the classic game Tetris. The aim is to achieve and sustain a mental state called "flow" resulting in increased motivation and better performance. Although the approach presented here primarily focuses on elderly and impaired workers, the enhanced assistive system or "wizard" can principally enrich work in every production environment.

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cover image ACM Conferences
EICS '12: Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
June 2012
350 pages
ISBN:9781450311687
DOI:10.1145/2305484
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 25 June 2012

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Author Tags

  1. assistive technology
  2. augmented reality
  3. elderly
  4. gamification
  5. human computer interaction (hci)
  6. human machine interaction (hmi)
  7. user-centered design

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