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Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation

Published: 29 June 2011 Publication History

Abstract

This FDG 2011 Doctoral Consortium paper gives an overview of my Computer Science research approach and initial results in applying principles and theories from the Performing Arts to problems related to embodied agent design and animation for games.

References

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Aston, Elaine and George Savona. 1991. Theatre as Sign System: A Semiotics of Text and Performance. New York: Routledge.
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Barba, Eugenio and Nicola Savarese. 2005. A Dictionary of Theatre Anthropology: The Secret Art of the Performer. New York: Routledge.
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Brand, Matthew and Aaron Hertzmann. 2000. "Style Machines", In Proceedings of SIGGRAPH 2000 (New Orleans).
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Magerko, B, C. Fiesler, et al. 2010. "Bottoms Up: Improvisational Mico-Agents", In 3rd Workshop on Intelligent Narrative Technologies, FDG (INT3 2010).
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Mateas, Michael. "A Preliminary Poetics for Interactive Drama and Games", In First Person. Wardrip-Fruin and Harrigan, eds. Cambridge, Massachusetts: The MIT Press, 2004.
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Maraffi, Christopher. 2011. "Roots of Performatology: From Craig's Uber-Marionette to Performative Embodied Agents", In Proceedings of Digital Humanities 2011 (Stanford).
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Maraffi, Christopher. 2010. "Avatar Theatre Performance Video Documentation", UCSC DANM MFA Thesis (www.performatology.com).
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Neff, M, M. Kipp, et al. 2008. "Gesture modeling and animation based on a probabilistic re-creation of speaker style", In ACM Transactions on Graphics, 27.
[10]
Neff, M, Y. Wang, et al. 2010. "Evaluating the Effect of Gesture and Language on Personality Perception in Conversational Agents", In IVA'10 Proceedings of the 10th international conference on Intelligent Virtual Agents (Philadelphia).
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Perlin, Ken and Athomas Goldberg. 1996. "Improv: A System for Scripting Interactive Actors in Virtual Worlds", In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (New Orleans).
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Perlin, Ken. 2008. The Actor Machine (www.actormachine.com).
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Schechner, Richard. 2002. Performance Studies: An Introduction. New York: Routledge.
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Seif El-Nasr, Magy. 2004. "A user-centric adaptive story architecture: borrowing from acting theories", In ACE '04 Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology.
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Shieber, Stuart, ed. 2004. The Turing Test. Cambridge, Massachusetts: The MIT Press.
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Thomas, Frank and Ollie Johnston. 1981. Disney Animation: The Illusion of Life. New York: Disney Editions.
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Ventrella, J, M. Seif El-Nasr, et al. 2010. "Gestural Turing Test: A Motion-Capture Experiment for Exploring Believability In Artificial Nonverbal Communication", In AAMAS 2010 International Workshop on Interacting with ECAs as Virtual Characters.

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Published In

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FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
June 2011
356 pages
ISBN:9781450308045
DOI:10.1145/2159365

Sponsors

  • SASDG: Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 June 2011

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Author Tags

  1. character animation
  2. embodied agents
  3. performer modeling

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  • Research-article

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FDG'11
Sponsor:
  • SASDG
FDG'11: Foundations of Digital Games
June 29 - July 1, 2011
Bordeaux, France

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FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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