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A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent

Published: 29 June 2011 Publication History

Abstract

Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/accessibility discrepancy (VAD). The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events that each level contains.

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FDG '11: Proceedings of the 6th International Conference on Foundations of Digital Games
June 2011
356 pages
ISBN:9781450308045
DOI:10.1145/2159365
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 29 June 2011

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Author Tags

  1. isovists
  2. space syntax
  3. splinter cell
  4. visual analysis

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FDG'11
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  • SASDG
FDG'11: Foundations of Digital Games
June 29 - July 1, 2011
Bordeaux, France

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FDG '11 Paper Acceptance Rate 31 of 107 submissions, 29%;
Overall Acceptance Rate 152 of 415 submissions, 37%

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