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The Virtual Crepe Factory: 6DoF haptic interaction with fluids

Published: 07 August 2011 Publication History

Abstract

The Virtual Crepe Factory illustrates our novel approach for 6DoF haptic interaction with fluids. It showcases a 2-handed interactive haptic scenario: a recipe consisting in using different types of fluid in order to make a special pancake also known as "crepe". The scenario guides the user through all the steps required to prepare a crepe: from the stirring and pouring of the dough to the spreading of different toppings, without forgetting the challenging flipping of the crepe. With the Virtual Crepe Factory, users can experience for the first time 6DoF haptic interactions with fluids of varying viscosity. Our novel approach is based on a Smoothed-Particle Hydrodynamics (SPH) physically-based simulation.

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References

[1]
Baxter, W., and Lin, M. C. 2004. Haptic interaction with fluid media. In Proceedings of Graphics Interface.
[2]
Dobashi, Y., Sato, M., Hasegawa, S., Yamamoto, T., Kato, M., and Nishita, T. A fluid resistance map method for real-time haptic interaction with fluids. In ACM VRST'06.

Cited By

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  • (2016)Snake CharmerProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839484(218-226)Online publication date: 14-Feb-2016

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cover image ACM Conferences
SIGGRAPH '11: ACM SIGGRAPH 2011 Emerging Technologies
August 2011
22 pages
ISBN:9781450309691
DOI:10.1145/2048259
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 August 2011

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Cited By

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  • (2016)Snake CharmerProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839484(218-226)Online publication date: 14-Feb-2016

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