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The communicative functions of animation in user interfaces

Published: 03 October 2011 Publication History

Abstract

To develop a model that relates the purpose of the communication to the nature of the animation, we surveyed existing user interfaces that use animation, analyzed these uses with respect to type of animation and communicative function, and considered ambiguous or otherwise difficult cases. From this analysis, we constructed a matrix with appropriateness/inappropriateness values for all combinations of communicative functions and animation types covered by our survey. To illustrate how the model could be applied to graphical user interfaces and to assess the model's plausibility, we used the model to develop two versions of a user interface for an MP3 player.

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Michael G. Murphy

In this paper, Novick et al. present a model connecting communication and animation. They broadly surveyed user interfaces in order to see how communication and animation function or fail to serve the user. The model is a matrix of animation types versus communicative functions, with entries that reflect appropriate and inappropriate connections. User interfaces for an MP3 player were developed as evidence of the model's efficacy. The work was motivated in part by the perception that animated content is often considered useless. Section 2 is a careful review of research that focuses on design patterns and guidelines; this is followed by a discussion of the resulting need for a model. Section 3 presents the proposed model. The components of animation include place, size, color, shape, gesture, rotation, and blur, and the components of communicative functions are context, value, status, importance, change of function, direction, and salience. The matrix values range from -2 ("the [animation-function] combination is highly inappropriate") to 2 ("the combination is highly appropriate"). The entries are subjective, but based on a careful review of existing user interfaces and basic principles. Section 4 describes applying the model to an MP3 player, which emphasizes the appropriate versus inappropriate use of animation for communicative functions. The conclusion (section 5) presents the results of these model applications and highlights a number of limitations that future studies could address. I wonder if, in a rush for results, the two MP3 interfaces necessarily lack subtleties, making strong conclusions more difficult. The paper is interesting and readable. The model shows much promise, but more work is needed on this important issue. Online Computing Reviews Service

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cover image ACM Conferences
SIGDOC '11: Proceedings of the 29th ACM international conference on Design of communication
October 2011
308 pages
ISBN:9781450309363
DOI:10.1145/2038476
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 03 October 2011

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  1. animation
  2. design patterns

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SIGDOC '11 Paper Acceptance Rate 36 of 75 submissions, 48%;
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