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KinectFusion: real-time dynamic 3D surface reconstruction and interaction

Published: 07 August 2011 Publication History

Abstract

We present KinectFusion, a system that takes live depth data from a moving Kinect camera and in real-time creates high-quality, geometrically accurate, 3D models. Our system allows a user holding a Kinect camera to move quickly within any indoor space, and rapidly scan and create a fused 3D model of the whole room and its contents within seconds. Even small motions, caused for example by camera shake, lead to new viewpoints of the scene and thus refinements of the 3D model, similar to the effect of image super-resolution. As the camera is moved closer to objects in the scene more detail can be added to the acquired 3D model.

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session video (tk021_11.mp4)
MP4 File (a23-izadi.mp4)

References

[1]
Besl, P., and McKay, N. 1992. A method for registration of 3D shapes. 239--256.
[2]
Curless, B., and Levoy, M. 1996. A volumetric method for building complex models from range images. In ACM Transactions on Graphics (SIGGRAPH).

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      cover image ACM Conferences
      SIGGRAPH '11: ACM SIGGRAPH 2011 Talks
      August 2011
      73 pages
      ISBN:9781450309745
      DOI:10.1145/2037826
      • Conference Chair:
      • Mark Elendt
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 07 August 2011

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