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Dynamic light amplification for immersive environment rendering

Published: 14 December 2009 Publication History

Abstract

Two common limitations of modern Head Mounted Displays (HMD): the narrow field of view and limited dynamic range, call for rendering techniques that can circumvent or even take advantage of these limiting factors. In order to improve visual response from HMDs, we propose a new method of creating various lighting effects, by using view-dependent control over lighting. Two implemented examples are provided: simulation of a blinding effect in dark environments, and contrast enhancement. The paper is intended for the audience interested in developing HMD-based Virtual Reality applications with improved scene illumination.

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cover image ACM Conferences
VRCAI '09: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
December 2009
374 pages
ISBN:9781605589121
DOI:10.1145/1670252
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 14 December 2009

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  1. improved HMD response
  2. view-dependent lighting

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