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Haptic augmented reality interface using the real force response of an object

Published: 18 November 2009 Publication History

Abstract

This paper presents the haptic interface system that consists of a base object and a haptic device. The desired force response is achieved by the combination of the real force response of the base object and the virtual force exerted by the haptic device. The proposed haptic augmented reality (AR) system can easily generate the force response of a visco-elastic object with a cheap haptic device and a base object that has the similar visco-elastic property to the target object. In the demonstration, the force response of the target object was generated by using a haptic device only (VR) and using both a haptic device and a base object (AR), respectively. The evaluation experiments by participants show that the AR method has better performance than the VR method. This result indicates the potential of the proposed haptic AR interface.

References

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Arata, J., Kondo, H., Sakaguchi, M., and Fujimoto, H. 2009. Development of a haptic device "delta-4" using parallel link mechanism. In Proc. of IEEE International Conference on Robotics and Automation, 294--300.
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Hayashi, D., Ohnishi, H., and Nakamura, N. 2006. Understand the effect of visual information and delay on a haptic display. IEICE technical report. Education technology 106, 437, 7--10.
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Jeon, S., and Choi, S. 2008. Modulating real object stiffness for haptic augmented reality. In EuroHaprics, 609--618.
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Kim, S., Hasegawa, S., Koike, Y., and Sato, M. 2002. Tension based 7-dof force feedback device: Spidar-g. In Proc. of the IEEE Virtual Reality Conference, 283--284.
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Kuchenbecker, K. J., Fiene, J., and Niemeyer, G. 2006. Event-based haptics and acceleration matching: Portraying and assessing the realism of contact. In IEEE Transactions on Visualization and Computer Graphics, 219--230.
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Nagata, K., Tada, M., Iwasaki, H., and Kida, Y. 2006. Development of haptic recorder 1st report: Development of basic system. In Proc. of the SICE System Integration Symposium (in Japanese), 484--485.
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Nagata, K., Tada, M., Iwasaki, H., and Kida, Y. 2007. Development of haptic recorder 2nd report: Constructing a virtual object model based on actual measurment. In Proc. of the SICE System Integration Symposium (in Japanese), 11--12.
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John S. Edwards

Kurita et al. describe a technique to assist with the perceived sense of touch in a virtual environment. Commercially available haptic devices are currently employed in virtual reality environments, to provide sensory feedback to the user. While they can provide three or six degrees of freedom, the authors describe limitations of these devices-they do not model the complex force responses of visco-elastic objects well. As Kurita et al. state: "to enhance the feedback force, the actuators and sensors have to be improved and it [would come] with a high cost." In an attempt to improve the response, the authors use an inexpensive haptic device and propose an augmented reality (AR) system where the haptic device can interact with a base object. The resultant AR force is then the sum of the virtual force of the haptic device and the real force exerted by the base object. In the experiment, three objects ( A , B , and C ) with varying degrees of stiffness and the base object were mechanically measured. (The stiffness of the objects was: C > B > A > base.) When the real static force responses were measured using a formulated value for the haptic response, the VR response (generated by a haptic device only) was adequate for object C , but still shy of the static response of object A . However, when the base object was placed in contact with the haptic device, the additional force of the base object complemented the VR to create the AR response. This AR static response closely resembled the real forces of A , B , and C . Then, the frequency responses were measured mechanically. The results show that the AR system matched the real response more closely than the VR system alone. Finally, a set of nine volunteers replaced the mechanical attachments. They measured the response of the three objects, using the real, VR, and AR setups. (The tests were performed under a hood, so the volunteers could not see the setup.) The subjects had to identify A , B , or C and indicate their degree of confidence. The results indicate that the stiffer objects were identified more reliably by the AR method than the VR method. As Kurita et al. conclude, this method could have applications in industries such as meat cleaning and even surgery, where feedback systems could train individuals to sense resistance and perform reliable procedures. The paper is interesting and could become even better with further refinements. Online Computing Reviews Service

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cover image ACM Conferences
VRST '09: Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
November 2009
277 pages
ISBN:9781605588698
DOI:10.1145/1643928
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 18 November 2009

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  1. augmented reality
  2. haptic interface

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