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Directed and emergent play

Published: 26 October 2009 Publication History

Abstract

We describe a case study of the audience experience of an interactive artwork titled Just a Bit of Spin. This study was part of practice-based research project that aimed to develop strategies for designing for a play experience. In this paper, we focus on results relating to the two play characteristics of difficulty and competition. These results lead us to reflect on the importance of creating a balance between directing the play experience and providing opportunities for play to emerge through the creative activities of the player.

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Caillois, R. Man, Play, and Games. Thames and Hudson, UK, 1962.
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Costello, B. A Pleasure Framework. Leonardo, 40 (4). 370--371.
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Costello, B. and Edmonds, E., 'A Study in Play, Pleasure and Interaction Design.' in Designing Pleasurable Products and Interfaces, (University of Art and Design Helsinki, 2007), ACM, 76--91.
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Groos, K. The Play of Animals. D.Appleton and Company, New York, 1898.
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Guitard, P., Ferland, F. and Dutil, E. 'Toward a Better Understanding of Playfulness in Adults.' OTJR: Occupation, Participation and Health, 25 (1). 9--22.
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Huizinga, J. Homo Ludens: A study of the play element in culture. Beacon Press, Boston, MA., 1955.
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Hutt, C. Exploration and Play in Children. in Sutton Smith, B. and Herron, R. E. eds. Child's Play, Robert E. Krieger Publishing, Florida, 1985, 231--250.
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Lieberman, J. N. Playfulness: Its Relationship to Imagination and Creativity. Academic Press, New York, 1977.
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Polaine, A. 'An Invitation to Play.' Askham, G., Clements, L., Catlow, R., Garrett, M. and Morgana, C. eds. Game/Play Exhibition Catalogue, QUAD Publishing, UK, 2006, 18--19.
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Rozendaal, M., Reyson, D. and De Ridder, H., 'Product Behavior and Appearance: Effects on experience and engagement during experiential and goal directed tasks.' in Designing Pleasurable Products and Interfaces 2007, (University of Art and Design Helsinki, 2007), ACM, 181--193.
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Salen, K. and Zimmerman, E. Rules of Play: Game Design Fundamentals. MIT Press, Cambridge, MA., 2004.
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Sengers, P.&Gaver, B. 2006, 'Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation', Proceedings of Designing Interactive Systems: DIS 2006, 26-28 June, University Park, Pennsylvania, USA, ACM, pp. 99--108.
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Wright, P. C.&McCarthy, J. 2005, 'The Value of the Novel in Designing for Experience', in Future Interaction Design, A. Pirhonen, H. Isomaki, C. Roast&P. Saariluoma (eds.), Springer Verlag, London, pp. 9--30.

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cover image ACM Conferences
C&C '09: Proceedings of the seventh ACM conference on Creativity and cognition
October 2009
520 pages
ISBN:9781605588650
DOI:10.1145/1640233
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 26 October 2009

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Author Tags

  1. human-computer interaction
  2. interaction design
  3. interactive art
  4. play
  5. practice-based research
  6. user experience

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C&C '09
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C&C '09: Creativity and Cognition 2009
October 26 - 30, 2009
California, Berkeley, USA

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