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- Jefferies L(2021)How Was It for You? Qualitative Observational Methods to Assess the Experiential Value of Two Immersive Augmented Reality Stories: A Case StudyPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0036830(125-148)Online publication date: 1-Dec-2021
- Costello B(2019)Learning through improvisational play: design strategies for serious games2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH.2019.8882439(1-7)Online publication date: Aug-2019
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