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Synchronized communication and coordinated views: qualitative data discovery for team game user studies

Published: 04 April 2009 Publication History

Abstract

We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally developed for team games in which the goal of play is to exercise coordination skills. In team coordination games, players cooperate toward a shared objective by communicating effectively and synchronizing their game world actions. To evaluate such games, researchers observe communication between players synchronized with their actions in-game, discovering instances of team coordination. Coordination is a composite of communication and in-game action; thus it is essential to observe both in context. The tool enables simultaneous observation from each player's viewpoint, synchronized with communication using log files and time-stamped audio. Viewpoints and voice tracks can be selectively soloed and muted, enabling researchers to focus attention. The application can be expanded to support logs and audio from other user studies.

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    cover image ACM Conferences
    CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
    April 2009
    2470 pages
    ISBN:9781605582474
    DOI:10.1145/1520340
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 04 April 2009

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    Author Tags

    1. data synchronization
    2. qualitative data discovery
    3. research tools

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    CHI EA '09 Paper Acceptance Rate 385 of 1,130 submissions, 34%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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