Cited By
View all- Tobita HHolzmann CMayrhofer RHäkkilä JRukzio ERoland M(2015)Comic-CrowdProceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia10.1145/2836041.2836057(163-172)Online publication date: 30-Nov-2015
This paper theorizes that children segue into digital narrative game play easily and 'without pause' because of the perception of narrative they develop through their early print narrative experiences. These experiences are multimodal and socially ...
This paper theorizes that children segue into digital narrative game play easily and 'without pause' because of the perception of narrative they develop through their early print narrative experiences. These experiences are multimodal and socially ...
Virtual Reality (VR), by its nature and characteristics, is of specific interest to the AI community, particularly in the domains of Storytelling and Intelligent Characters. We argue that VR must be considered a particular narrative medium alongside ...
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