Cited By
View all- Reid JHull RClayton BMelamed TStenton P(2011)A research methodology for evaluating location aware experiencesPersonal and Ubiquitous Computing10.1007/s00779-010-0308-615:1(53-60)Online publication date: 1-Jan-2011
This paper details the design of i-dentity, a collaborative movement-based game where the game design deliberately conceals the players' associations to a digital representation. While movement-based digital games typically make it clear whose movement ...
An experiment (<em>N</em> = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with ...
Movement-based digital games typically make it clear whose movement representation belongs to which player. In contrast, we argue that selectively concealing whose movement controls which representation can facilitate engaging play experiences. We call ...
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