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QuickDraw: bringing graphics into first year

Published: 04 March 2009 Publication History

Abstract

This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an easy to use language and platform independent interface which permits students to create multimedia applications beginning with their first assignment in an introductory computer science course. QuickDraw has been carefully designed to avoid complex "magical" statements in order to setup, use, or tear down the multimedia environment, making it an appropriate tool for use with students with no prior programming experience. As instructors, we have found that QuickDraw effectively engages students by allowing them to create visually impressive programs with minimal complexity, while continuing to allow us to effectively teach fundamental computer science concepts.

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cover image ACM Conferences
SIGCSE '09: Proceedings of the 40th ACM technical symposium on Computer science education
March 2009
612 pages
ISBN:9781605581835
DOI:10.1145/1508865
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 04 March 2009

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Author Tags

  1. computer science education
  2. instructional tools
  3. multimedia projects
  4. pedagogy
  5. student engagement

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