skip to main content
10.1145/1321261.1321313acmconferencesArticle/Chapter ViewAbstractPublication PagesgraphiteConference Proceedingsconference-collections
Article

Considerations for the design of exergames

Published: 01 December 2007 Publication History

Abstract

Exergaming is the use of video games in an exercise activity. In this paper we consider game design for successful exergames. To do this, we review the history of exergaming and the current state of research in this field. We find that there exists some research aimed at evaluating the physical and health characteristics of exergames, but research on how to design exercise games is still in the early stages. From an analysis of this information, and drawing on established principles from sports science for the prescription of exercise programs, we then attempt to identify success factors to guide designers of exergaming systems.

References

[1]
Ahl, D. H. 1983. Controller Update. Creative Computing, 9(12), 142.
[2]
American College of Sports Medicine. 2005. ACSM's guidelines for exercise testing and prescription, Lippincott Williams and Wilkins: Baltimore.
[3]
Atari Gaming Headquarters Website:Atari Project Puffer Page {Electronic Version}. 2007. Retrieved 7th May 2007 from http://www.atarihq.com/othersec/puffer/.
[4]
Atari Magazines Website. 1983. New Products {Electronic Version}. Antic, 2, 80. Retrieved May 7 2007 from http://www.atarimagazines.com/v2n6/newproducts.html.
[5]
Booth, M. L., Chey, T., Wake, M., Norton, K., Kylie, H., Dollman, J., and Robertson, I. 2003. Changes in the prevalence of overweight and obesity among young Australians, 1969--1997. American Journal of Clinical Nutrition, 77, 29--36.
[6]
Booth, M., Okely, A. D., Denney-Wilson, E., Hardy, L., Yang, B., and Dobbins, T. 2004. NSW Schools Physical Activity and Nutrition Survey (SPANS) 2004: Summary Report. Sydney: NSW Department of health.
[7]
Csikszentmihalyi, Mihaly. 1975. Beyond Boredom and Anxiety. Jossey-Bass: San Francisco, CA.
[8]
Consolvo, S., Everitt, K., Smith, I., and Landay, J. A. 2006. Design requirements for technologies that encourage physical activity. In Proceedings of the SIGCHI conference on Human Factors in computing systems, 457--466.
[9]
Crawford, C. 1982. The Art of Computer Game Design. from http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html.
[10]
Fujiki, Y., Kazakos, K., Puri, C., Starren, J., Pavlidis, I., and Levine, J. 2007. NEAT-o-Games: Ubiquitous Computing Meets Exertion Interfaces. In Computer Human Interaction (CHI) 2007, San Jose, USA.
[11]
Game Spot Australia website. Dance Dance Revolution hits 6.5 Million in Sales {Electronic Version}. 2007. Retrieved 15th July 2007 from http://au.gamespot.com/xbox/puzzle/ddrxbox/news.html?sid=6084894&mode=recent.
[12]
Games Graveyard Website. 2007. Power Pad/Family Fun and Fitness/Family Trainer {Electronic Version}. Retrieved 15th July 2007 from http://www.gamersgraveyard.com/repository/nes/peripherals/powerpad.html.
[13]
Goldfield, G. S., Kalakanis, L. E., Ernst, M. M., and Epstein, L. H. 2000. Open-loop feedback to increase physical activity in obese children. International Journal of Obesity, 24(7), 888--892.
[14]
Hersey, J. C., and Jordan, A. 2007. Reducing Children's TV Time to Reduce the Risk of Childhood Overweight, The Children's Media Use Study, Centers for Disease Control and Prevention.
[15]
Hodgson, M. 2005. Get in the game. Fitness, Summer 2005, 16--19.
[16]
Hoysniemi, J. 2006. Design and Evaluation of Physically Interactive Games. Doctoral Dissertation, University of Tampere, Tampere
[17]
Jackson, S., and Csikszentmihalyi, M. 1999. Flow in sports. Human Kinetics, Champaign, IL.
[18]
Kaiser Family Foundation. 2005. Generation M: Media in the lives of eight to eighteen year olds. {Electronic Version}. Retrieved 1 July 2007 from http://www.kff.org/entmedia/entmedia030905pkg.cfm.
[19]
Knight, G. 2002. Amiga History Guide:Amiga Joyboard {Electronic Version}. Retrieved 23 April 2007 from http://www.amigahistory.co.uk/joyboard.html.
[20]
Lanningham-Foster, L., Jansen, T. B., Foster, R. C., Redmond, A. B., Walker, B. A., Heinze, D., and Levine, J. 2006. Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children. Pediatrics, 2006(118), e1831-e1835.
[21]
Lieberman, D. A. 2006. Dance Games and Other Exergames: What the Research Says {Electronic Version}. Retrieved 28th July 2007 from http://www.comm.ucsb.edu/faculty/lieberman/exergames.htm.
[22]
Luke, R. C. 2005. Oxygen cost and heart rate response during interactive whole body video gaming. Masters Thesis, California State University, Fresno
[23]
Lund, H. H., Klitbo, T., and Jessen, C. 2005. Playware technology for physically activating play. Artificial life and robotics, 9(4), 165--174.
[24]
Malone, T. W. 1980. What makes things fun to learn? heuristics for designing instructional computer games. In Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems, Palo Alto, California, United States.
[25]
Malone, T. W. 1982. Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 conference on human factors in computing systems, Gaithersburg, Maryland, United States.
[26]
Marshall, S. J., Biddle, S. J. H., Gorely, T., Cameron, N., and Murdey, I. 2004. Relationships between media use, body fatness and physical activity in children and youth: a meta analysis. International Journal of Obesity, 28, 1238--1246.
[27]
Rizzo, S. 2007. CyberSightings. CyberPsychology & Behavior, 10(2), 316--320.
[28]
Ross, R., Janssen, I., Dawson, J., Kungl, A. M., Kuk, J. L., Wong, S. L., Nguyen-Duy, T. B., Lee, S., Kilpatrick, K., and Hudson, R. 2004. Exercise-induced reduction in obesity and insulin resistance in women; a randomized controlled trial. Obesity Research, 12, 789--798.
[29]
Saelens, B., and Epstein, L. 1998. Behavioral engineering of activity choice in obese children. International Journal of Obesity, 1998(22), 275--277.
[30]
Salmon, J., Ball, K., Crawford, D., Booth, M., Telford, A., Hume, C., Jolley, D., and Worsley, A. 2005. Reducing sedentary behaviour and increasing physical activity among 10-year-old children: overview and process evaluation of the 'Switch-Pay' intervention. Health Promotion International, 20, 7--17.
[31]
Smith, B. K. 2005. Physical fitness in virtual worlds. IEEE Computer, 38(10), 101--103.
[32]
Stubbs, C. O., and Lee, A. J. 2004. The obesity epidemic: both energy intake and physical activity contribute. The Medical Journal of Australia, 181, 489--491.
[33]
Sweetser, P. and Wyeth, P. 2005. GameFlow: A Model for Evaluating Player Enjoyment in Games, ACM Computers in Entertainment, Vol. 3, No. 3, July 2005.
[34]
Trost, S. G., Kerr, L. M., Ward, D. S., and Pate, R. R. 2001. Physical activity and determinants of physical activity in obese and non-obese children. International Journal of obesity, 2001(25), 822--829.
[35]
Tucker, T. 2006. Tetris Weightlifting: An Exploration in Entertainment Fitness. Masters Project, Indiana University, Indiana. Retrieved 23rd July from http://www.tetrisweightlifting.com/artifacts/tetris_weightlifting_paper.doc.
[36]
Valenti, L., Charles, J., and Britt, H. 2006. BMI of Australian general practice patients. Australian Family Physician, 35, 570--571
[37]
Vandewater, E. A., Shim, M.-s., and Caplovitz, A. G. 2004. Linking obesity and activity level with children's television and video game use. Adolescence, 27(1), 71--85.
[38]
Weindruch, L. 2007. Sporting Goods Sales Reach $52.1 Billion in 2006; NSGA Expects 3% Growth in 2007 {Electronic Version}. GearTrends Network Specialty NEWS website. Retrieved 1 July 2007 from http://www.snewsnet.com/cgi-bin/snews/09093.html.
[39]
Wilmore, J. H. and Costill, D. L. 1994. Physiology of Sport and Exercise, Human Kinetics.
[40]
Yannakakis, G. N., Hallam, J., and Lund, H. H. 2006. Comparative Fun Analysis in the Innovative Playware Game Platform. In Proceedings of the 1st World Conference for Fun 'n Games, Preston, England.

Cited By

View all
  • (2024)A Study of Exergame System Using Hand Gestures for Wrist Flexibility Improvement for Tenosynovitis PreventionInformation10.3390/info1510062215:10(622)Online publication date: 10-Oct-2024
  • (2024)Comparison between six-week exergaming, conventional balance and no exercise training program on older adults’ balance and gait speedInternational Journal of Computer Science in Sport10.2478/ijcss-2024-000623:1(93-109)Online publication date: 5-Jun-2024
  • (2024)Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental StudyJMIR Serious Games10.2196/5590512(e55905)Online publication date: 26-Aug-2024
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
December 2007
335 pages
ISBN:9781595939128
DOI:10.1145/1321261
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 December 2007

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. exergaming
  2. games

Qualifiers

  • Article

Conference

GRAPHITE07
Sponsor:

Acceptance Rates

Overall Acceptance Rate 124 of 241 submissions, 51%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)195
  • Downloads (Last 6 weeks)13
Reflects downloads up to 17 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media