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Modeling repetitive motions in real-world 3D scenes

Published: 05 August 2007 Publication History

Abstract

Obtaining models of dynamic 3D objects is an important part of content generation for computer graphics. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion. There are many objects, such as toys, machines, and humans, undergoing repetitive motions. Our key observation is that for repetitive motions we can use one fixed camera to perform robust motion analysis and a second capture-device to provide 3D information of each motion state. After the motion sequence, we group temporally disjoint observations of the same motion state and produce a smooth space-time reconstruction of the scene. Effectively, the dynamic scene modeling problem is converted to a series of static scene reconstructions, which are much easier to tackle. The second device can be either a passive camera or an active-light projector, resulting in two different modeling techniques. Based on this observation, we present an efficient passive multi-viewpoint acquisition and a robust structured-light acquisition of repetitive motions.

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cover image ACM Conferences
SIGGRAPH '07: ACM SIGGRAPH 2007 posters
August 2007
197 pages
ISBN:9781450318280
DOI:10.1145/1280720
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 05 August 2007

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