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3D data codec and transmission over the internet

Published: 15 April 2007 Publication History

Abstract

In this paper, a compression method of encoding/decoding 3D mesh based on octree is proposed. Vertices of the 3D mesh are reclassified according to the octree rule. We analyse all the nodes of the octree statistically to identify the type of nodes which accounts for the max proportion and encode them with fewer bits. According to the transmission sequence of geometric information, we rearrange topology and attribute information and encode them. Progressive strategies adopted by the single model and the scene are different in order to maximize the use of network bandwidth and computational performance of local machines. This method has high compression rate, is adapt to network transmission with short response time at the client and can control the level of detail of the model decoding.

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cover image ACM Conferences
Web3D '07: Proceedings of the twelfth international conference on 3D web technology
April 2007
216 pages
ISBN:9781595936523
DOI:10.1145/1229390
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 15 April 2007

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  1. geometry compression
  2. progressive transmission

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Web3D '07
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Overall Acceptance Rate 27 of 71 submissions, 38%

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