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High dynamic range texture compression for graphics hardware

Published: 01 July 2006 Publication History

Abstract

In this paper, we break new ground by presenting algorithms for fixed-rate compression of high dynamic range textures at low bit rates. First, the S3TC low dynamic range texture compression scheme is extended in order to enable compression of HDR data. Second, we introduce a novel robust algorithm that offers superior image quality. Our algorithm can be efficiently implemented in hardware, and supports textures with a dynamic range of over 109:1. At a fixed rate of 8 bits per pixel, we obtain results virtually indistinguishable from uncompressed HDR textures at 48 bits per pixel. Our research can have a big impact on graphics hardware and real-time rendering, since HDR texturing suddenly becomes affordable.

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JPG File (p698-munkberg-low.jpg)
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Low Resolution (p698-munkberg-low.mov)

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cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 25, Issue 3
July 2006
742 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1141911
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 01 July 2006
Published in TOG Volume 25, Issue 3

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Author Tags

  1. graphics hardware
  2. high dynamic range images
  3. image compression
  4. texture compression

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