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Object deformation and force feedback for virtual chopsticks

Published: 07 November 2005 Publication History

Abstract

This paper proposes a virtual chopsticks system using force feedback and object deformation with FEM (finite element model). The force feedback model is established by using a leverage based on the correct chopsticks handling manner, and the force is applied to the index and middle finger. The object deformation is obtained in real-time by calculating inverse stiffness matrix beforehand. We performed experiments to compare the hardness of virtual objects. As a result, we found that a recognition rate of almost 100% can be achieved between virtual objects where the logarithmic difference in hardness is 0.4 or more, while lower recognition rates are obtained when the difference in hardness is smaller than this.

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cover image ACM Conferences
VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
November 2005
270 pages
ISBN:1595930981
DOI:10.1145/1101616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 November 2005

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Author Tags

  1. FEM
  2. deformation
  3. force feedback
  4. object manipulation
  5. virtual chopsticks
  6. virtual environment

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