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Efficient light scattering through thin semi-transparent objects

Published: 29 November 2005 Publication History

Abstract

This paper concerns real-time rendering of thin semi-transparent objects. An object in this category could be a piece of cloth, eg. a curtain. Semi-transparent objects are visualized most correctly using volume rendering techniques. In general such techniques are, however, intractable for real-time applications. Surface rendering is more efficient, but also inadequate since semi-transparent objects should have a different appearance depending on whether they are front-lit or back-lit. The back-lit side of a curtain, for example, often seems quite transparent while the front-lit side seems brighter and almost opaque. To capture such visual effects in the standard rendering pipeline, Blinn [1982] proposed an efficient local illumination model based on radiative transfer theory. He assumed media of low density, hence, his equations can render media such as clouds, smoke, and dusty surfaces. Our observation is that Chandrasekhar [1960] has derived the same equations from a different set of assumptions. This alternative derivation makes the theory useful for realistic real-time rendering of dense, but thin, semi-transparent objects such as cloth. We demonstrate that application of the theory in this new area gives far better results than what is obtainable with a traditional real-time rendering scheme using a constant factor for alpha blending.

References

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Blinn, J. F. 1982. Light reflection functions for simulation of clouds and dusty surfaces. Computer Graphics (SIGGRAPH '82 Proceedings) 16, 3 (July), 21--29.
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Chandrasekhar, S. 1960. Radiative Transfer. Dover Publications, Inc., New York. Unabridged and slightly revised edition of the work first published in 1950.
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cover image ACM Conferences
GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
November 2005
456 pages
ISBN:1595932011
DOI:10.1145/1101389
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 29 November 2005

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Author Tags

  1. cloth rendering
  2. global illumination
  3. optically thin media
  4. real-time rendering
  5. semi-transparent surfaces

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GRAPHITE '05 Paper Acceptance Rate 38 of 93 submissions, 41%;
Overall Acceptance Rate 124 of 241 submissions, 51%

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