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The multimedia challenges raised by pervasive games

Published: 06 November 2005 Publication History

Abstract

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player's movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research.

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cover image ACM Conferences
MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
November 2005
1110 pages
ISBN:1595930442
DOI:10.1145/1101149
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 06 November 2005

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Author Tags

  1. games
  2. pervasive computing
  3. scalability
  4. sensors

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MULTIMEDIA '05 Paper Acceptance Rate 49 of 312 submissions, 16%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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