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Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room

Published: 06 May 2017 Publication History

Abstract

Computer-assisted surgery has pervaded the operating room (OR). While display and imaging technologies advance rapidly, keyboard and mouse are still the dominant input devices, even though they cause sterility problems. We present an interactive virtual operating room (IVOR), intended as a tool to develop and study interaction methods for the OR, and two novel touch-free interaction techniques using hand and foot gestures. All was developed and evaluated with 20 surgeons. The results show that our techniques can be used with minimal learning time and no significant differences regarding completion time and usability compared to the control condition relying on verbal instruction of an assistant. Furthermore, IVOR as a tool was well received by the surgeons, although they had no prior experience with virtual reality. This confirms IVOR is an effective tool for user-centered design and evaluation, providing a portable, yet realistic substitution for a real OR for early evaluations.

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      cover image ACM Conferences
      CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
      May 2017
      3954 pages
      ISBN:9781450346566
      DOI:10.1145/3027063
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 06 May 2017

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      Author Tags

      1. medical imaging
      2. operating room
      3. touch-free interaction
      4. virtual reality

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      • (2024)Using Micro-phenomenological Interviews To Collect And Compare Lived Experiences In Virtual Reality: A Review Of Two StudiesProceedings of the 35th Conference on l'Interaction Humain-Machine10.1145/3649792.3649795(1-14)Online publication date: 25-Mar-2024
      • (2024)Simulating projective Augmented Reality Visualizations in Virtual Reality: Is VR a feasible Environment for medical AR Evaluations?Extended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650843(1-8)Online publication date: 11-May-2024
      • (2024)Towards the use of VR prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathwayInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103342(103342)Online publication date: Aug-2024
      • (2023)Using Virtual Reality to Shape Humanity’s Return to the Moon: Key Takeaways from a Design StudyProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580718(1-16)Online publication date: 19-Apr-2023
      • (2023)Is this the vReal Life? Manipulating Visual Fidelity of Immersive Environments for Medical Task Simulation2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00134(1171-1180)Online publication date: 16-Oct-2023
      • (2022)Development and Validation of a German Version of the Player Experience Inventory (PXI)Proceedings of Mensch und Computer 202210.1145/3543758.3543763(265-275)Online publication date: 4-Sep-2022
      • (2022)Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case StudyExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519775(1-7)Online publication date: 27-Apr-2022
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      • (2022)A Systematic Review of Human–Computer Interaction (HCI) Research in Medical and Other Engineering FieldsInternational Journal of Human–Computer Interaction10.1080/10447318.2022.211653040:3(515-536)Online publication date: 14-Sep-2022
      • (2022)H-GOMS: a model for evaluating a virtual-hand interaction system in virtual environmentsVirtual Reality10.1007/s10055-022-00674-y27:2(497-522)Online publication date: 22-Jul-2022
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