skip to main content
10.1145/1255047.1255142acmconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Methods for evaluating games: how to measure usability and user experience in games?

Published: 13 June 2007 Publication History

Abstract

This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniques, like gestures, eye-tracking or even bio-physiological input and feedback present the limits of current evaluation methods for user experience, and even standard usability evaluation used during game development. This workshop intends to bring together practitioners and researchers sharing their experiences using methods from HCI to explore and measure usability and user experience in games. To this workshop we also invite contributions from other disciplines (especially from the games industry) showing new concepts for user experience evaluation.

References

[1]
Baym, N. K. The Emergence of On-line Community. In Jonex, S. G., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community, 35--68. Thousand Oaks, London, Sage, 1998.
[2]
Desuvire, H., Caplan, M., and Toght, J. A. Using Heuristics to Evaluate the Playability of Games. Proceedings of the SIGCHI conference on Human factors in computing systems (CHI 2004), (Vienna, Austria). 1509--1512, 2004.
[3]
Hassenzahl, M. The Thing and I: Understanding the Relationship between User and Product. In Blythe, M. E., Monk, A. F., Overbeeke, K., Wright, P. (Eds). Funology. Springer, 2003.
[4]
Järvinen, A., Heliö, S. and Mäyrä, F. Communication and Community in Digital Entertainment Services. Available online at http://tampub.uta.fi/tup/951-44-5432-4.pdf, last accessed 26 November 2003.
[5]
Law, E., Hvannberg, E. and Hassenzahl, M. User Experience towards a unified view. Workshop held during Nordichi 2006.
[6]
Sweetser, P. and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games, Computers in Entertainment, Vol3, No.3, Article 3A, 2005.

Cited By

View all

Index Terms

  1. Methods for evaluating games: how to measure usability and user experience in games?

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ACE '07: Proceedings of the international conference on Advances in computer entertainment technology
    June 2007
    324 pages
    ISBN:9781595936400
    DOI:10.1145/1255047
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 June 2007

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. evaluation
    2. games
    3. interaction techniques
    4. user experience

    Qualifiers

    • Article

    Conference

    ACE2007
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 36 of 90 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)42
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media