skip to main content
10.1145/3411764.3445299acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Open access

Creepy Technology:What Is It and How Do You Measure It?

Published: 07 May 2021 Publication History

Abstract

Interactive technologies are getting closer to our bodies and permeate the infrastructure of our homes. While such technologies offer many benefits, they can also cause an initial feeling of unease in users. It is important for Human-Computer Interaction to manage first impressions and avoid designing technologies that appear creepy. To that end, we developed the Perceived Creepiness of Technology Scale (PCTS), which measures how creepy a technology appears to a user in an initial encounter with a new artefact. The scale was developed based on past work on creepiness and a set of ten focus groups conducted with users from diverse backgrounds. We followed a structured process of analytically developing and validating the scale. The PCTS is designed to enable designers and researchers to quickly compare interactive technologies and ensure that they do not design technologies that produce initial feelings of creepiness in users.

Supplementary Material

Supplementary Materials (3411764.3445299_supplementalmaterials.zip)

References

[1]
Michelle Annett, Matthew Lakier, Franklin Li, Daniel Wigdor, Tovi Grossman, and George Fitzmaurice. 2016. The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems(DIS ’16). Association for Computing Machinery, New York, NY, USA, 1328–1340. https://doi.org/10.1145/2901790.2901819 event-place: Brisbane, QLD, Australia.
[2]
Louise Barkhuus and Juliana Tashiro. 2010. Student Socialization in the Age of Facebook. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’10). Association for Computing Machinery, New York, NY, USA, 133–142. https://doi.org/10.1145/1753326.1753347 event-place: Atlanta, Georgia, USA.
[3]
Ann Blandford, Dominic Furniss, and Stephann Makri. 2016. Qualitative HCI research: Going behind the scenes. Synthesis lectures on human-centered informatics 9, 1(2016), 1–115.
[4]
Godfred O. Boateng, Torsten B. Neilands, Edward A. Frongillo, Hugo R. Melgar-Quiñonez, and Sera L. Young. 2018. Best Practices for Developing and Validating Scales for Health, Social, and Behavioral Research: A Primer. Frontiers in Public Health 6 (June 2018). https://doi.org/10.3389/fpubh.2018.00149
[5]
Alberto Boem, Kai Sasaki, and Shori Kano. 2017. Vital+Morph: A Shape-Changing Interface for Remote Biometric Monitoring. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’17). Association for Computing Machinery, New York, NY, USA, 503–509. https://doi.org/10.1145/3024969.3025083 event-place: Yokohama, Japan.
[6]
Kimberly A. Brink, Kurt Gray, and Henry M. Wellman. 2019. Creepiness Creeps In: Uncanny Valley Feelings Are Acquired in Childhood. Child Development 90, 4 (2019), 1202–1214. https://doi.org/10.1111/cdev.12999 _eprint: https://onlinelibrary.wiley.com/doi/pdf/10.1111/cdev.12999.
[7]
Matt Burgess. 2018. Spotify and Tinder need to stop being creepy with customer data. Wired UK (Feb. 2018). https://www.wired.co.uk/article/spotify-tinder-netflix-advertising-customer-information-privacy Section: Privacy.
[8]
Mark H. Chignell, Anabel Quan-Haase, and Jacek Gwizdka. 2003. The Privacy Attitudes Questionnaire (PAQ): Initial Development and Validation. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 47, 11 (Oct. 2003), 1326–1330. https://doi.org/10.1177/154193120304701102 Publisher: SAGE Publications Inc.
[9]
Jacob Cohen. 2013. Statistical Power Analysis for the Behavioral Sciences. Routledge. https://doi.org/10.4324/9780203771587
[10]
Andrew L. Comrey. 1988. Factor-analytic methods of scale development in personality and clinical psychology. Journal of Consulting and Clinical Psychology 56, 5(1988), 754–761. https://doi.org/10.1037/0022-006X.56.5.754 Place: US Publisher: American Psychological Association.
[11]
Robert F DeVellis. 2016. Scale development: Theory and applications. Vol. 26. Sage publications.
[12]
Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel Nacenta, and Sunny Sharma. 2013. Sometimes When We Touch: How Arm Embodiments Change Reaching and Collaboration on Digital Tables. In Proceedings of the 2013 Conference on Computer Supported Cooperative Work(CSCW ’13). Association for Computing Machinery, New York, NY, USA, 193–202. https://doi.org/10.1145/2441776.2441799 event-place: San Antonio, Texas, USA.
[13]
Kevin Dugan. 2018. Facebook’s creepy new speakers are freaking people out. https://nypost.com/2018/10/08/facebooks-creepy-new-speakers-are-freaking-people-out/
[14]
Andrew Gambino and S. Shyam Sundar. 2019. Acceptance of Self-Driving Cars: Does Their Posthuman Ability Make Them More Eerie or More Desirable?. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems(CHI EA ’19). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3290607.3312870 event-place: Glasgow, Scotland Uk.
[15]
William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’03). Association for Computing Machinery, New York, NY, USA, 233–240. https://doi.org/10.1145/642611.642653
[16]
Vivian Genaro Motti and Kelly Caine. 2014. Understanding the Wearability of Head-Mounted Devices from a Human-Centered Perspective. In Proceedings of the 2014 ACM International Symposium on Wearable Computers(ISWC ’14). Association for Computing Machinery, New York, NY, USA, 83–86. https://doi.org/10.1145/2634317.2634340 event-place: Seattle, Washington.
[17]
Daniel Gooch and Leon Watts. 2012. YourGloves, Hothands and Hotmits: Devices to Hold Hands at a Distance. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology(UIST ’12). Association for Computing Machinery, New York, NY, USA, 157–166. https://doi.org/10.1145/2380116.2380138 event-place: Cambridge, Massachusetts, USA.
[18]
Rebecca E. Grinter and Allison Woodruff. 2002. Ears and Hair: What Headsets Will People Wear?. In CHI ’02 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’02). Association for Computing Machinery, New York, NY, USA, 680–681. https://doi.org/10.1145/506443.506543 event-place: Minneapolis, Minnesota, USA.
[19]
J Gutman. 1982. A Means-End Chain Model on Consumer Categorization Processes. Journal of Marketing 46(1982), 209–226.
[20]
Takeo Hamada, Hironori Mitake, Shoichi Hasegawa, and Makoto Sato. 2015. A Teleoperated Bottom Wiper. In Proceedings of the 6th Augmented Human International Conference (Singapore, Singapore) (AH ’15). Association for Computing Machinery, New York, NY, USA, 145–150. https://doi.org/10.1145/2735711.2735794
[21]
Julia Hanson, Miranda Wei, Sophie Veys, Matthew Kugler, Lior Strahilevitz, and Blase Ur. 2020. Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers’ Privacy Perceptions and Decisions to Disclose Private Information. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376415 event-place: Honolulu, HI, USA.
[22]
Lane Harrison, Katharina Reinecke, and Remco Chang. 2015. Infographic Aesthetics: Designing for the First Impression. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI ’15). Association for Computing Machinery, New York, NY, USA, 1187–1190. https://doi.org/10.1145/2702123.2702545
[23]
Kashmir Hill. 2020. The Secretive Company That Might End Privacy as We Know It. The New York Times (Jan. 2020). https://www.nytimes.com/2020/01/18/technology/clearview-privacy-facial-recognition.html
[24]
Chin-Chang Ho, Karl F. MacDorman, and Z. A. D. Dwi Pramono. 2008. Human emotion and the uncanny valley: a GLM, MDS, and Isomap analysis of robot video ratings. In Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction(HRI ’08). Association for Computing Machinery, New York, NY, USA, 169–176. https://doi.org/10.1145/1349822.1349845
[25]
Ali Israr and Freddy Abnousi. 2018. Towards Pleasant Touch: Vibrotactile Grids for Social Touch Interactions. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems(CHI EA ’18). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3170427.3188546 event-place: Montreal QC, Canada.
[26]
Alisa Kalegina, Grace Schroeder, Aidan Allchin, Keara Berlin, and Maya Cakmak. 2018. Characterizing the Design Space of Rendered Robot Faces. In Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction(HRI ’18). Association for Computing Machinery, New York, NY, USA, 96–104. https://doi.org/10.1145/3171221.3171286
[27]
Laewoo Kang, Taezoo Park, and Steven Jackson. 2014. Scale: Human Interactions with Broken and Discarded Technologies. In CHI ’14 Extended Abstracts on Human Factors in Computing Systems(CHI EA ’14). Association for Computing Machinery, New York, NY, USA, 399–402. https://doi.org/10.1145/2559206.2574831 event-place: Toronto, Ontario, Canada.
[28]
Seokbin Kang, Leyla Norooz, Vanessa Oguamanam, Angelisa C. Plane, Tamara L. Clegg, and Jon E. Froehlich. 2016. SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences. In Proceedings of the The 15th International Conference on Interaction Design and Children(IDC ’16). Association for Computing Machinery, New York, NY, USA, 275–287. https://doi.org/10.1145/2930674.2930710 event-place: Manchester, United Kingdom.
[29]
Seokbin Kang, Ekta Shokeen, Virginia L. Byrne, Leyla Norooz, Elizabeth Bonsignore, Caro Williams-Pierce, and Jon E. Froehlich. 2020. ARMath: Augmenting Everyday Life with Math Learning. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3313831.3376252 event-place: Honolulu, HI, USA.
[30]
Hsin-Liu Cindy Kao, Abdelkareem Bedri, and Kent Lyons. 2018. SkinWire: Fabricating a Self-Contained On-Skin PCB for the Hand. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2, 3, Article 116 (Sept. 2018), 23 pages. https://doi.org/10.1145/3264926
[31]
Fares Kayali, Oliver Hödl, Geraldine Fitzpatrick, Peter Purgathofer, Alexander Filipp, Ruth Mateus-Berr, Ulrich Kühn, Thomas Wagensommerer, Johannes Kretz, and Susanne Kirchmayr. 2017. Playful Technology-Mediated Audience Participation in a Live Music Event. In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’17 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 437–443. https://doi.org/10.1145/3130859.3131293 event-place: Amsterdam, The Netherlands.
[32]
Norene Kelly and Stephen Gilbert. 2016. The WEAR Scale: Developing a Measure of the Social Acceptability of a Wearable Device. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’16). Association for Computing Machinery, New York, NY, USA, 2864–2871. https://doi.org/10.1145/2851581.2892331
[33]
Marion Koelle, Swamy Ananthanarayan, and Susanne Boll. 2020. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, Honolulu HI USA, 1–19. https://doi.org/10.1145/3313831.3376162
[34]
Terry K. Koo and Mae Y. Li. 2016. A Guideline of Selecting and Reporting Intraclass Correlation Coefficients for Reliability Research. Journal of Chiropractic Medicine 15, 2 (2016), 155 – 163. https://doi.org/10.1016/j.jcm.2016.02.012
[35]
Markus Langer and Cornelius J. König. 2018. Introducing and Testing the Creepiness of Situation Scale (CRoSS). Frontiers in Psychology 9 (2018). https://doi.org/10.3389/fpsyg.2018.02220 Publisher: Frontiers.
[36]
Young Suk Lee. 2017. Tea with Crows: Experiencing Proactive Ubiquitous Technology by Interactive Art. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’17). Association for Computing Machinery, New York, NY, USA, 677–680. https://doi.org/10.1145/3024969.3025058 event-place: Yokohama, Japan.
[37]
Vincent Levesque, Louise Oram, Karon MacLean, Andy Cockburn, Nicholas D. Marchuk, Dan Johnson, J. Edward Colgate, and Michael A. Peshkin. 2011. Enhancing Physicality in Touch Interaction with Programmable Friction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’11). Association for Computing Machinery, New York, NY, USA, 2481–2490. https://doi.org/10.1145/1978942.1979306 event-place: Vancouver, BC, Canada.
[38]
Hajin Lim and Susan R. Fussell. 2017. Making Sense of Foreign Language Posts in Social Media. Proceedings of the ACM on Human-Computer Interaction 1, CSCW (Dec. 2017), 69:1–69:16. https://doi.org/10.1145/3134704
[39]
Chaolan Lin, Karl F. MacDorman, Selma Šabanović, Andrew D. Miller, and Erin Brady. 2020. Parental Expectations, Concerns, and Acceptance of Storytelling Robots for Children. In Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction(HRI ’20). Association for Computing Machinery, New York, NY, USA, 346–348. https://doi.org/10.1145/3371382.3378376
[40]
Quantified Toilets LLC. 2014. http://quantifiedtoilets.com/. Critical Making Hackathon at the SIGCHI Conference on Human Factors in Computing Systems (2014).
[41]
Diana Löffler, Judith Dörrenbächer, and Marc Hassenzahl. 2020. The Uncanny Valley Effect in Zoomorphic Robots: The U-Shaped Relation Between Animal Likeness and Likeability. In Proceedings of the 2020 ACM/IEEE International Conference on Human-Robot Interaction(HRI ’20). Association for Computing Machinery, New York, NY, USA, 261–270. https://doi.org/10.1145/3319502.3374788
[42]
Adrienne Matei. 2017. New technology is forcing us to confront the ethics of bringing people back from the dead. https://qz.com/896207/death-technology-will-allow-grieving-people-to-bring-back-their-loved-ones-from-the-dead-digitally/
[43]
Francis T. McAndrew and Sara S. Koehnke. 2016. On the nature of creepiness. New Ideas in Psychology 43 (Dec. 2016), 10–15. https://doi.org/10.1016/j.newideapsych.2016.03.003
[44]
Rachel McDonnell and Martin Breidt. 2010. Face reality: investigating the Uncanny Valley for virtual faces. In ACM SIGGRAPH ASIA 2010 Sketches(SA ’10). Association for Computing Machinery, New York, NY, USA, 1–2. https://doi.org/10.1145/1899950.1899991
[45]
D. Harrison Mcknight, Michelle Carter, Jason Bennett Thatcher, and Paul F. Clay. 2011. Trust in a specific technology: An investigation of its components and measures. ACM Transactions on Management Information Systems 2, 2 (July 2011), 12:1–12:25. https://doi.org/10.1145/1985347.1985353
[46]
Kenya Mejia and Svetlana Yarosh. 2017. A Nine-Item Questionnaire for Measuring the Social Disfordance of Mediated Social Touch Technologies. Proceedings of the ACM on Human-Computer Interaction 1, CSCW (Dec. 2017), 77:1–77:17. https://doi.org/10.1145/3134712
[47]
Nick Merrill and John Chuang. 2018. From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer Interface. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–11. https://doi.org/10.1145/3173574.3173897 event-place: Montreal QC, Canada.
[48]
Nick Merrill, John Chuang, and Coye Cheshire. 2019. Sensing is Believing: What People Think Biosensors Can Reveal About Thoughts and Feelings. In Proceedings of the 2019 on Designing Interactive Systems Conference(DIS ’19). Association for Computing Machinery, New York, NY, USA, 413–420. https://doi.org/10.1145/3322276.3322286 event-place: San Diego, CA, USA.
[49]
Dylan Moore, Rebecca Currano, G. Ella Strack, and David Sirkin. 2019. The Case for Implicit External Human-Machine Interfaces for Autonomous Vehicles. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications(AutomotiveUI ’19). Association for Computing Machinery, New York, NY, USA, 295–307. https://doi.org/10.1145/3342197.3345320 event-place: Utrecht, Netherlands.
[50]
Dylan Moore, G. Ella Strack, Rebecca Currano, and David Sirkin. 2019. Visualizing Implicit EHMI for Autonomous Vehicles. In Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications: Adjunct Proceedings(AutomotiveUI ’19). Association for Computing Machinery, New York, NY, USA, 475–477. https://doi.org/10.1145/3349263.3349603 event-place: Utrecht, Netherlands.
[51]
R.R. Murphy, D. Riddle, and E. Rasmussen. 2004. Robot-assisted medical reachback: a survey of how medical personnel expect to interact with rescue robots. In RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive Communication (IEEE Catalog No.04TH8759). 301–306. https://doi.org/10.1109/ROMAN.2004.1374777
[52]
Tao Ni, Amy K. Karlson, and Daniel Wigdor. 2011. AnatOnMe: Facilitating Doctor-Patient Communication Using a Projection-Based Handheld Device. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’11). Association for Computing Machinery, New York, NY, USA, 3333–3342. https://doi.org/10.1145/1978942.1979437 event-place: Vancouver, BC, Canada.
[53]
Mahsan Nourani, Donald R. Honeycutt, Jeremy E. Block, Chiradeep Roy, Tahrima Rahman, Eric D. Ragan, and Vibhav Gogate. 2020. Investigating the Importance of First Impressions and Explainable AI with Interactive Video Analysis. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems(CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–8. https://doi.org/10.1145/3334480.3382967
[54]
OED Online. 2021. Oxford English Dictionary. Oxford University Press.
[55]
Takeshi Oozu, Aki Yamada, Yuki Enzaki, and Hiroo Iwata. 2017. Escaping Chair: Furniture-Shaped Device Art. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’17). Association for Computing Machinery, New York, NY, USA, 403–407. https://doi.org/10.1145/3024969.3025064 event-place: Yokohama, Japan.
[56]
Timothy Pallarino, Aaron Free, Katrina Mutuc, and Svetlana Yarosh. 2016. Feeling Distance: An Investigation of Mediated Social Touch Prototypes. In Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion(CSCW ’16 Companion). Association for Computing Machinery, New York, NY, USA, 361–364. https://doi.org/10.1145/2818052.2869124 event-place: San Francisco, California, USA.
[57]
Pablo Paredes, Ryuka Ko, Eduardo Calle-Ortiz, John Canny, Björn Hartmann, and Greg Niemeyer. 2016. Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems(DIS ’16). Association for Computing Machinery, New York, NY, USA, 785–795. https://doi.org/10.1145/2901790.2901832 event-place: Brisbane, QLD, Australia.
[58]
Sung Youl Park. 2009. An Analysis of the Technology Acceptance Model in Understanding University Students’ Behavioral Intention to Use e-Learning. Journal of Educational Technology & Society 12, 3 (2009), 150–162. https://www.jstor.org/stable/jeductechsoci.12.3.150 Publisher: International Forum of Educational Technology & Society.
[59]
Emmi Parviainen and Marie Louise Juul Søndergaard. 2020. Experiential Qualities of Whispering with Voice Assistants. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems(CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376187 event-place: Honolulu, HI, USA.
[60]
Chanda Phelan, Cliff Lampe, and Paul Resnick. 2016. It’s Creepy, But It Doesn’t Bother Me. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems(CHI ’16). Association for Computing Machinery, New York, NY, USA, 5240–5251. https://doi.org/10.1145/2858036.2858381 event-place: San Jose, California, USA.
[61]
James Pierce. 2019. Smart Home Security Cameras and Shifting Lines of Creepiness: A Design-Led Inquiry. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–14. https://doi.org/10.1145/3290605.3300275 event-place: Glasgow, Scotland Uk.
[62]
Amanda Purington, Jessie G. Taft, Shruti Sannon, Natalya N. Bazarova, and Samuel Hardman Taylor. 2017. ”Alexa is my new BFF”: Social Roles, User Satisfaction, and Personification of the Amazon Echo. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’17). Association for Computing Machinery, New York, NY, USA, 2853–2859. https://doi.org/10.1145/3027063.3053246
[63]
Katharina Reinecke, Tom Yeh, Luke Miratrix, Rahmatri Mardiko, Yuechen Zhao, Jenny Liu, and Krzysztof Z. Gajos. 2013. Predicting users’ first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’13). Association for Computing Machinery, New York, NY, USA, 2049–2058. https://doi.org/10.1145/2470654.2481281
[64]
Julie Rico and Stephen Brewster. 2009. Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces. In Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services(MobileHCI ’09). Association for Computing Machinery, New York, NY, USA, 1–2. https://doi.org/10.1145/1613858.1613936
[65]
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, Michael Weber, and Lennart E. Nacke. 2018. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3173902 event-place: Montreal QC, Canada.
[66]
Johnny Saldaña. 2015. The coding manual for qualitative researchers. Sage.
[67]
Albrecht Schmidt. 2017. Augmenting Human Intellect and Amplifying Perception and Cognition. IEEE Pervasive Computing 16, 1 (Jan. 2017), 6–10. https://doi.org/10.1109/MPRV.2017.8 Conference Name: IEEE Pervasive Computing.
[68]
Valentin Schwind, Pascal Knierim, Lewis Chuang, and Niels Henze. 2017. ”Where’s Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play(CHI PLAY ’17). Association for Computing Machinery, New York, NY, USA, 507–515. https://doi.org/10.1145/3116595.3116596 event-place: Amsterdam, The Netherlands.
[69]
William Seymour and Max Van Kleek. 2020. Does Siri Have a Soul? Exploring Voice Assistants Through Shinto Design Fictions. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems(CHI EA ’20). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3334480.3381809 event-place: Honolulu, HI, USA.
[70]
Irina Shklovski, Scott D. Mainwaring, Halla Hrund Skúladóttir, and Höskuldur Borgthorsson. 2014. Leakiness and Creepiness in App Space: Perceptions of Privacy and Mobile App Use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’14). Association for Computing Machinery, New York, NY, USA, 2347–2356. https://doi.org/10.1145/2556288.2557421 event-place: Toronto, Ontario, Canada.
[71]
Sowmya Somanath, Ehud Sharlin, and Mario Costa Sousa. 2013. Integrating a robot in a tabletop reservoir engineering application. In Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction(HRI ’13). IEEE Press, Tokyo, Japan, 229–230.
[72]
Ruojia Sun, Ryosuke Onose, Margaret Dunne, Andrea Ling, Amanda Denham, and Hsin-Liu (Cindy) Kao. 2020. Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (Eindhoven, Netherlands) (DIS ’20). Association for Computing Machinery, New York, NY, USA, 365–377. https://doi.org/10.1145/3357236.3395548
[73]
Omer Tene and Jules Polonetsky. 2014. A Theory of Creepy: Technology, Privacy, and Shifting Social Norms. Yale Journal of Law and Technology 16 (2014), 45.
[74]
Hiroaki Tobita. 2017. Finger-Navi: Mobile Navigation Integrated Smartphone with Physical Finger. In Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia(Stuttgart, Germany) (MUM ’17). Association for Computing Machinery, New York, NY, USA, 103–106. https://doi.org/10.1145/3152832.3157381
[75]
Aaron Toney, Barrie Mulley, Bruce H. Thomas, and Wayne Piekarski. 2003. Social weight: designing to minimise the social consequences arising from technology use by the mobile professional. Personal and Ubiquitous Computing 7, 5 (Oct. 2003), 309–320. https://doi.org/10.1007/s00779-003-0245-8
[76]
Austin L. Toombs, Shaowen Bardzell, and Jeffrey Bardzell. 2015. The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI ’15). Association for Computing Machinery, New York, NY, USA, 629–638. https://doi.org/10.1145/2702123.2702522 event-place: Seoul, Republic of Korea.
[77]
Blase Ur, Pedro Giovanni Leon, Lorrie Faith Cranor, Richard Shay, and Yang Wang. 2012. Smart, Useful, Scary, Creepy: Perceptions of Online Behavioral Advertising. In Proceedings of the Eighth Symposium on Usable Privacy and Security(SOUPS ’12). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/2335356.2335362 event-place: Washington, D.C.
[78]
Maurice Waite. 2009. Oxford thesaurus of English. Oxford University Press.
[79]
Margo C. Watt, Rebecca A. Maitland, and Catherine E. Gallagher. 2017. A case of the “heeby jeebies”: An examination of intuitive judgements of “creepiness”.Canadian Journal of Behavioural Science / Revue canadienne des sciences du comportement 49, 1 (Jan. 2017), 58–69. https://doi.org/10.1037/cbs0000066
[80]
Roger L Worthington and Tiffany A Whittaker. 2006. Scale development research: A content analysis and recommendations for best practices. The counseling psychologist 34, 6 (2006), 806–838.
[81]
Jason C. Yip, Kiley Sobel, Xin Gao, Allison Marie Hishikawa, Alexis Lim, Laura Meng, Romaine Flor Ofiana, Justin Park, and Alexis Hiniker. 2019. Laughing is Scary, but Farting is Cute: A Conceptual Model of Children’s Perspectives of Creepy Technologies. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, New York, NY, USA, 1–15. https://doi.org/10.1145/3290605.3300303 event-place: Glasgow, Scotland Uk.
[82]
Hui Zhang, Munmun De Choudhury, and Jonathan Grudin. 2014. Creepy but Inevitable? The Evolution of Social Networking. In Proceedings of the 17th ACM Conference on Computer Supported Cooperative Work & Social Computing(CSCW ’14). Association for Computing Machinery, New York, NY, USA, 368–378. https://doi.org/10.1145/2531602.2531685 event-place: Baltimore, Maryland, USA.
[83]
Vygandas Šimbelis, Anders Lundström, Kristina Höök, Jordi Solsona, and Vincent Lewandowski. 2014. Metaphone: Machine Aesthetics Meets Interaction Design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’14). Association for Computing Machinery, New York, NY, USA, 1–10. https://doi.org/10.1145/2556288.2557152 event-place: Toronto, Ontario, Canada.

Cited By

View all

Index Terms

  1. Creepy Technology:What Is It and How Do You Measure It?
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
    May 2021
    10862 pages
    ISBN:9781450380966
    DOI:10.1145/3411764
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2021

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. creepiness
    2. creepy
    3. evaluation
    4. first impression
    5. perceived creepiness of technology scale
    6. questionnaire
    7. scale

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    CHI '21
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)1,477
    • Downloads (Last 6 weeks)170
    Reflects downloads up to 24 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media