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IRIS: Inter-Reality Interactive Surface

Published: 12 November 2019 Publication History

Abstract

While many metaphors were developed for interactions from a specific point at the reality-virtuality continuum, much less attention has been paid to designing metaphors that allow the users to cross the boundaries between the virtual, the augmented, and the real. We propose a use of an Inter-Reality Interactive Surface (IRIS) that enables users to collaborate across the reality-virtuality continuum within the same application. While we examine IRIS in the context of an immersive educational platform, UniVResity, the metaphor can be generalized to many other application domains.

References

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Maximiliano Canché and Sergio F Ochoa. 2019. A Survey of Development Strategies for Collaborative Systems. In 2019 IEEE 23rd International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 261–266.
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ChaoCheng Lin and Krzysztof Pietroszek. 2019. UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality. In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST ’19). ACM.
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Paul Milgram and Fumio Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems 77, 12 (1994), 1321–1329.
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Carl Moore and Krzysztof Pietroszek. 2019. AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design. In Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST ’19). ACM. https://doi.org/10.1145/3359996.3364731
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Krzysztof Pietroszek. 2018a. Virtual Hand Metaphor in Virtual Reality. In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.). Springer International Publishing, Cham, 1–3. https://doi.org/10.1007/978-3-319-08234-9_178-1
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Krzysztof Pietroszek. 2018b. Virtual Pointing Metaphor in Virtual Reality. In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.). Springer International Publishing, Cham, 1–3. https://doi.org/10.1007/978-3-319-08234-9_179-1
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Krzysztof Pietroszek. 2019. Virtual Reality as a Medium for Remote Class Participation. In Workshop, Long and Short Paper, and Poster Proceedings from the Fifth Immersive Learning Research Network Conference (iLRN 2019 London). Immersive Learning Network, 116–123. https://doi.org/10.3217/978-3-85125-657-4-17
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cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. augmented reality
  2. collaboration
  3. immersive learning
  4. interaction metaphor
  5. reality-virtuality continuum
  6. virtual reality

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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